Place of Birth: Reginleiv (June 607)
Estella was born into a simple family and from childhood admired the universally beloved Arteria. She often asked her parents first, and then the priestesses, about stories related to the goddess of love, how her righteous followers should live, and so on. Her peers knew Estella as a kind and responsive girl, ready to sacrifice everything for those around her. Observing such a pure soul, one of Estella's teachers recommended church service to her, which made her incredibly happy. The young girl, although clumsy and rather slow-witted, possessed enough persistence and natural aptitude to become a fully competent warrior. Her mentors prepared Estella to protect people in trouble and fight injustice, but fate had something else in store.
The older Estella became and the more she learned about the world and her faith, the more she could not understand certain things. Here she was, Arteria, the goddess of love, beautiful in every way, and the women of Visteria resembled her in every way, and even only girls can become Valkyries, but how did it happen that such disgusting creatures as non-humans and men exist in the world? "Surely this was the work of demons and dark gods" — she decided, believing that the fall of the ancient civilization also happened because of them. Such thoughts led Estella to insomnia and headaches until she finally decided for herself that the meaning of her life was to "cleanse the world of filth"... And so began her campaign against non-humans and men, whom she mercilessly killed at every convenient opportunity. Unfortunately for her, she did not possess enough intelligence to do this carefully and was eventually caught. She was isolated from society and for many years they tried to cure her, but no one ever succeeded.
Parameters
Strength: ▬ ▬ ▬ ▬ ▬Endurance: ▬ ▬ ▬ ▬ ▬
Agility: ▬▬ ▬ ▬ ▬
Perception: ▬ ▬ ▬ ▬ ▬
Speed: ▬ ▬ ▬ ▬ ▬
Intellect: ▬ ▬ ▬ ▬ ▬
Spirit: ▬ ▬ ▬ ▬ ▬
Faith: ▬ ▬ ▬ ▬ ▬
Charisma: ▬ ▬ ▬ ▬ ▬
Beauty: ▬ ▬ ▬ ▬ ▬
Skills
Lightning Reflexes 2, Piercing Strikes 2, Bleeding, Onslaught 3
Block 3, Resistance 3, Shield Bash 2
Armor Proficiency 5
Special Traits
Bloodlust
The summoner gains 50 exp for each non-human or man killed.
Unnamed Equipment
The hero is summoned without any equipment.
Insanity
Immunity to mind-affecting effects. Immunity to positive external effects.
Unyielding
Immunity to lethal damage.
Sacrifice
The hero deals dark and light damage to all nearby (1+5) equal to 50% of their maximum health increased by 10% for each point of piety. Can be used while paralyzed, etc.
Place of Birth: Marion (April 502)
Mira did not know her parents and spent her entire childhood as an orphan, but her magnetic personality and warm smile always attracted the attention of those around her. She never lacked friends, and even her rivals eventually developed at least respect, if not sympathy, for her. Besides this, she was also very talented with a spear and showed great promise in the military craft. All these personal qualities and talents did not go unnoticed, and one day the Grand Master of the order in whose territory she lived, Lance Ainz Air el Sufir, wanted to adopt her. She had no reason to refuse and agreed, thus entering the family of the future emperors of Airisufir.
Mira's peak of glory came during the Order of Clematis's conquests and the expeditions hired by Lance to explore the lands of southeastern Visteria. As one of the order's captains, she not only fought bravely herself but also instilled a spirit of heroism in those who followed her, leading them to victory. At the same time, she treated her opponents with respect and strongly discouraged any inappropriate behavior from her subordinates, helping the invaders maintain their reputation and avoid unnecessary conflict with the locals. She was also known for her riding dinosaur, which she used to traverse battlefields — a tactic she copied from the serpent-men and which eventually took root in the armed forces of the future empire.
Mira fell in battle against the Eisha clans, defending her subordinates who had lost the ability to fight to her last drop of blood, leaving no descendants behind.
Parameters
Strength: ▬ ▬ ▬ ▬ ▬Endurance: ▬ ▬ ▬ ▬ ▬
Agility: ▬ ▬ ▬ ▬ ▬
Perception: ▬ ▬ ▬ ▬ ▬
Speed: ▬ ▬ ▬ ▬ ▬
Intellect: ▬ ▬ ▬ ▬ ▬
Spirit: ▬ ▬ ▬ ▬ ▬
Faith: ▬ ▬ ▬ ▬ ▬
Charisma: ▬ ▬ ▬ ▬ ▬
Beauty: ▬ ▬ ▬▬ ▬
Skills
Ranged Attack 3, Piercing Strike 3, Cyclone, Control, Knockback
Armor Proficiency 6
Morale+, Leadership+.
Special Traits
Rider
The hero is summoned along with their riding animal (dinosaur).
Unnamed Equipment
The hero is summoned without any equipment.
Courage
The hero survives a lethal attack. Each activation in one battle reduces the chance of courage activating again by 25%.
Place of Birth: Mirai (February 157)
Takeru's birth and childhood fell during a long war between the islands of Yamato and continental Visteria. During this war, his once influential family lost everything, and his beloved sister, who had practically raised him, died. When the war ended, all Takeru had was a naturally weak body and a katana inherited from his father. Fortunately, he had been taught medicine by his sister and the way of the sword by his father since childhood, so he could both defend himself and earn a living. He was also aided in life by his pleasant disposition, charm, and incomparable beauty. Even when he left his homeland and traveled across continental Visteria, everyone he met described him as a wonderful young man.
However, this youth had another side. Although limited by his weak body, it did not stop him from studying the technique of Iaido, which he eventually perfected. He traveled across Visteria not to see new lands and observe how other people lived, but to kill its strong warriors. He acted very carefully and confidently, and few could suspect him of such deeds due to his pleasant personality and poor health. It is said that before he was caught, Takeru killed over a thousand people. When he was executed, he confessed that he did not do it out of hatred, as his accusers had previously thought. He stated that he did not consider the inhabitants of Visteria or their culture inferior to his homeland, nor did he harbor hatred for them because of his family's fall, but in his opinion, future conflicts between the children of Tomoe and the inhabitants of Visteria were inevitable, so he simply wanted to contribute to weakening a future enemy. His true motivation, however, remains a mystery to many historians to this day.
Parameters
Strength: ▬ ▬ ▬ ▬ ▬Endurance: ▬ ▬ ▬ ▬ ▬
Agility: ▬ ▬ ▬ ▬ ▬
Perception: ▬ ▬ ▬ ▬ ▬
Speed: ▬ ▬ ▬ ▬ ▬
Intellect: ▬ ▬ ▬ ▬ ▬
Spirit: ▬ ▬ ▬ ▬ ▬
Faith: ▬ ▬ ▬ ▬ ▬
Charisma: ▬ ▬ ▬ ▬ ▬
Beauty: ▬ ▬ ▬ ▬ ▬
Skills
Meditation 3, Insight 3, Composure 2, Smooth Shadow 2, Counterattack 2.
First Aid, Universal Antidote.
Special Traits
Prince of Executioners
Outside of battle (or if the character starts a battle), the hero can deal lethal damage to a target. This attack ignores defensive mechanisms and prevents healing by conventional means.
Memories of a Sister
If the summoner is a girl of Mirai origin, the hero's combat parameters are increased.
Place of Birth: Northeastern Visteria (???)
In the past, the existence of cryptids was questioned and considered by most of the continent's intellectual community to be the stuff of mythology and fairy tales, but with the development of civilization and means of communication, it became reliably known that representatives of this unusual people were not fiction. The external distinguishing features of cryptids are horns and long, pointed ears, similar to elven ones. Cryptids have no state of their own and travel from place to place, trying to maintain the balance of nature and the universe, not guided by such moral concepts as good and evil. The goals that cryptids set for themselves vary depending on the personal worldview of each individual representative of this people, but, for example, some may aim to protect nature from the encroachments of technological progress, while others try to weaken powerful states and organizations or, on the contrary, provide assistance to those lacking influence or power, only to crush them again decades later if they become too influential and threaten the balance.
Sylphida, unlike most of her kin, was distinguished by a great interest in the cultures of the peoples of Visteria and at some point settled in Mive, enjoying all the benefits of a technologically developed civilization with great joy. During her time there, she was something of a landmark, and many turned to her for advice or help, and she was always happy to provide it.
During the invasion of the northerners, Sylphida helped both northerners and southerners, not dividing them into sides but seeing each as an individual in need of help, for which she incurred the wrath of the victorious side. After the war ended, soldiers led by Artorius der Grosse tracked down and executed Sylphida for the help she had previously provided to opponents of the liberation movement, but in the hearts of the people of Visteria, she was remembered fondly. It is said, however, that her spirit remained disappointed and angry at mankind...
Parameters
Strength: ▬ ▬ ▬ ▬ ▬Endurance: ▬ ▬ ▬ ▬ ▬
Agility: ▬ ▬ ▬ ▬ ▬
Perception: ▬ ▬ ▬ ▬ ▬
Speed: ▬ ▬ ▬▬ ▬
Intellect: ▬ ▬ ▬ ▬ ▬
Spirit: ▬ ▬ ▬ ▬ ▬
Faith: ▬▬ ▬ ▬ ▬
Charisma: ▬ ▬ ▬ ▬ ▬
Beauty: ▬ ▬ ▬ ▬ ▬
Skills
Full Specialization
Full Specialization
Full Specialization
Full Specialization
Full Specialization
Teacher
Special Traits
Cryptid
+100% Fortitude, +100% Evasion, +100% Initiative, +100% Accuracy, +100% Observation, +100% Willpower, +100% Creation, +250% Magical Energy, +50% Spell Power, +100% Nature Efficiency, Immunity to Nature, Immunity to Mind-Affecting Effects, Immunity to Disease and Aging.
Gifts of Sylphida
The hero can grant their summoner +5 to two characteristics of their choice.
Body and Face Sculpting
The hero can change the external characteristics and features of a character at their discretion.
Place of Birth: South of Visteria (~500 years before the founding of the church)
A millennium ago, the world was very different from what it is today, and life was much harder for most, making people and non-humans more wary and skeptical, but Meristianna was loved everywhere. Her charisma, energy, intelligence, beauty, love of freedom, and irresistible thirst for adventure charmed those around her and made them love her even despite initial prejudices.
During her long adventures, Meristianna visited almost every corner of Visteria and even the Yamato Islands, which in those years was nearly unattainable. This land became the longest stop on her journey; there she made a large number of acquaintances and friends, shared her knowledge of the world, and in exchange became more closely acquainted with the local culture. For unknown reasons, she liked it there more than anywhere else, but she still couldn't stay in one place for too long and one day left those lands, returning to her adventures. On her path, she encountered benevolent followers of Arteria, disciplined Telos warriors, chaotic Hekkeanians, freedom-loving nomads, unusual non-humans, cunning demons, sorrowful walking dead, monstrous creatures, spirits of the past, and much more.
Meristianna knew more about the world than anyone else, but during her travels, she never could accept one thing — the concept of the state. No matter how much she racked her brains over philosophical reflections, she found more drawbacks than advantages in it. But be that as it may, returning to her homeland, she became a hero in the eyes of her people. Legends of her adventures and exploits spread even during the heroine's own lifetime. Over time, she became a symbol of the elves and a role model, and it was her life philosophy that formed the basis of her people's consciousness.
The elven land is named after Meristianna, and her remains rest in the depths of the sacred elven forest along with other heroes of this people, where outsiders are forbidden to enter.
Parameters
Strength: ▬ ▬ ▬ ▬ ▬Endurance: ▬ ▬ ▬ ▬ ▬
Agility: ▬ ▬ ▬ ▬ ▬
Perception: ▬ ▬ ▬ ▬ ▬
Speed: ▬ ▬ ▬ ▬ ▬
Intellect: ▬ ▬ ▬ ▬ ▬
Spirit: ▬ ▬ ▬ ▬ ▬
Faith: ▬ ▬ ▬ ▬ ▬
Charisma: ▬ ▬ ▬ ▬ ▬
Beauty: ▬ ▬ ▬ ▬ ▬
Skills
Full Specialization
Full Specialization
Specialization IX
Full Specialization
Full Specialization
Special Traits
Independence
The hero can act separately from the summoner and even remain in the world after their death for some time.
Mark of Death
Destroys a chosen target without any conditions. Can be used once per month.
Courage
The hero survives a lethal attack. Each activation in one battle reduces the chance of courage activating again by 25%.