Lisliar (November 703).
+10 to HP, -3 to Faith.
Hero Constellation: +3 to three chosen attributes, +1 OS, +5 OU.
Hermit Constellation: +2 to Spirit, +1 to Dexterity, +0.2 to experience gained, +5 to OU, +15% to neutral element effectiveness and resistance.
Imrud, the sun god.
✦ The character gains additional experience after each victorious battle, as well as each time they personally slay an opponent. +2 to Endurance, +2 to Charisma, +50% to Perception and +35% to Accuracy.[/FONT][/COLOR]
Attributes:
Strength: 8
Endurance: 12 (13)
Dexterity: 8
Perception: 11
Speed: 4
Intelligence: 5
Spirit: 8
Faith: -3
Charisma: 5
Appearance: 2
Parameters
Experience: 300
Health: 650
Magic Energy: 400
Might: 40
Resilience: 40
Evasion: 40 (41)
Accuracy: 55 (86)
Stealth: 40
Perception: 55 (82)
Initiative: 58
Crit: 27%
Block Points: 8
Speed: 4
Experience Gained: +50%
Spellpower: 25
Willpower: 40
Creation: 10
Piety: -3
Leadership: 10
Etiquette: 10
Attractiveness: 4
Resistances
Physical: 0% [35%]
Fire: -9% [26%]
Water: -9% [26%]
Air: -9% [26%]
Light: -9% [-1%]
Darkness: -9% [-1%]
Neutral: 15% [25%]
Nature: -9% [-1%]
Skills
Savings
+4246 jewels at start.
Concubine
A character created by the GM and subordinated to the player [Louise].
Scholar
A character created by the GM and subordinated to the player [Garmid].
Toughness
Deals double damage to characters whose Endurance is lower than their own.
Zoologist
The character is trained in riding; they can also attempt to tame wild animals (success depends on a species-specific check).
Light Step
1. +2% to accuracy for each point of Perception.
2. +2% to evasion for each point of Dexterity.
Swiftness
1. +1 additional attack.
2. +1 additional attack.
Piercing Strikes
1. +1.5% to critical damage chance for each point of Perception.
Equipment
Dragon's Fang
Saber
Strength: 5
Damage: 150+(accuracy)
The character can parry melee attacks (accuracy) using block points. If they already have this ability, it doubles the amount of block points.
Valdemar's Yushman
Strength: 5
Speed limit: 5
Evasion -10%
Physical resistance +25%.
Fire resistance +25%.
Water resistance +25%.
Air resistance +25%.
Carafa Family Signet Ring
+1 to Endurance.
Hermit's Talisman
+2 to Spirit for a character born in this month.
Druid's Heart
Cloak
Physical: +10%
Fire: +10%
Water: +10%
Air: +10%
Light: +10%
Darkness: +10%
Neutral: +10%
Nature: +10%
Inventory
Valdemar's Saber
Strength: 5
Damage: 140
Accuracy (final) increases by 30% against poor characters and decreases by 30% against rich characters.
Whip
Deals 10 damage to an ally and transfers its initiative to them. Can only be used by a cruel character.
Luxurious Clothing
+5 to Etiquette, +5 to Attractiveness.
Comfortable Clothing
Dexterity: 5
+10 to Evasion, +10 to Accuracy, +1 to movement speed.
The Legend of Crag
These records describe the exploits of Crag Ashinger, one of the descendants of an Asterian conqueror. After the collapse of the Hekkelian kingdom, he ruled over one of the fragments of that once-mighty power but was overthrown by the locals for cruelty, greed, and incompetence in administrative matters. They wanted to execute him but failed; Crag fled with his trusty two-handed axe and stallion, killing no less than a hundred pursuing warriors along the way. After that, he gathered loyal followers and continued living as a bandit, terrorizing the inhabitants of southern and eastern Visteria until his old age. It is said that his descendants built him a tomb somewhere in the territory of modern Airisufir. The envelope accompanying these records supposedly contained a map marking this tomb.
0 jewels
10237 air
Scipio Bernhard
Aster (June 703).
-2 to Strength, -2 to Appearance, -2 to Charisma, +3 to Spirit, +3 to Dexterity, +50% to Willpower, +50% to Evasion.
Hero Constellation: +3 to three chosen attributes, +1 OS, +5 OU
Narcissus Constellation: +1 to all attributes, +15% to Light resistance, +30% to Darkness effectiveness.
Shadow. +100% to Evasion, +100% to Stealth.
Book — Carnelia Werben: +30% to Accuracy, +30% to Evasion, +3 to movement speed.
✦ Immunity to lethal damage (such attacks deal no damage).
✦ The character starts the game with a skeleton companion, generated by the same rules as a regular Aster character, but without convictions, and only the player character can speak with it via telepathy.
✦ The character can raise skeletons of fallen allies and enemies for 100 units of magic energy; they have the same attributes and skills but lack convictions. They function until the end of the day, after which they cannot be raised again.[/FONT][/COLOR]
Attributes:
Strength: 9
Endurance: 9
Dexterity: 11
Perception: 10
Speed: 6
Intelligence: 2
Spirit: 5
Faith: 1
Charisma: -1 (1)
Appearance: -1
Parameters
Experience: 100
Health: 450 (706)
Magic Energy: 250
Might: 45
Resilience: 45
Evasion: 55 (154)
Accuracy: 50 (117)
Stealth: 55 (110)
Perception: 50
Initiative: 72 (102)
Crit: 10%
Block Points: 11
Speed: 5 (8)
Experience Gained: +20%
Spellpower: 10
Willpower: 25 (37)
Creation: 4
Piety: 1
Leadership: -2 (2)
Etiquette: -2 (2)
Attractiveness: -2
Resistances
Physical: 0% [70%]
Fire: 3% [43%]
Water: 3% [43%]
Air: 3% [43%]
Light: 18% [48%]
Darkness: 3% [33%]
Neutral: 0%
Nature: 3%
Skills
Armor Wearing
1. The character can wear heavy armor.
2. No movement speed penalty.
3. Immunity to critical attacks.
Rider
The character is trained in riding.
Dual Blades Mastery
1. The character uses one one-handed sword in each hand.
2. Additional attack for each weapon.
3. The character can parry melee attacks (melee, spending block points).
Night Blade
1. The character's attacks deal +75% darkness damage.
2. The character's attacks have a 5% chance to deal lethal damage to an opponent.
3. The character can attack at range (10) by spending 50 energy, all damage is converted to dark.
Shadow Dweller
1. The character can use stealth.
2. The character dissolves into shadows and appears behind a chosen opponent, then attacks them (deals fivefold damage if they fail a Perception check against stealth), range: entire map, requires line of sight, cost: 50 energy.
Duelist
Evasion, accuracy, and damage against an opponent in a 1-on-1 fight are twice as high, while damage taken is twice as low.
Proficiency
+3% to health for each point of Endurance.
+2% to accuracy for each point of Perception, +2% to accuracy for each point of Dexterity.
+2% to initiative for each point of Perception, Intelligence, and Endurance.
Mastery
+30% to accuracy and evasion when using the chosen weapon type (dual blades).
Vitality
+(Might+Resilience/3)% to health.
Partner
An additional character created by the GM; travels with the player as long as their interests align; the partner uses the Wheel of Fate [Yuisis Lunawait]
Equipment
Sword "Manticore"
Damage: 180+351
Doubles the effect of the "Night Blade" skill.
Sword "Leech"
Damage: 180+351
A character with the "Nachtritter" specialization gains the effect "converts 20% of dealt damage into a protective barrier (analogous to a dark magic spell), lasts until the end of the battle".
Helm "Loyalty"
Crit chance against self -10%
Immunity to mind-affecting effects.
Armor "Mountain"
Strength: 8
Physical resistance +70%.
Fire resistance +40%.
Water resistance +40%.
Air resistance +40%.
Light resistance +30%.
Darkness resistance +30%.
Impervious.
Cloak "Fog"
A character with the "Nachtritter" specialization has a 40% chance to avoid a negative effect targeted at them.
Bracelet of R.A. Costa
If the character is within 7 cells of Nisan Enkinabu: 20% chance to activate an additional turn after completing the previous one, but no more than once per phase.
Talisman of Narcissus
+2 to Charisma for a character born in this month.
Inventory
Healing Potion (2)
Restores 75% of the character's health.
0 jewels
Health Potion
The character gains +75% health until the end of the battle.
Cure Potion
Cures the character of poisons and diseases (check 25 against the poison or disease's difficulty).
Magic Energy Potion
Restores 25% of the character's magic energy.
2138 air
Claudius Bernhard
Aster (December 704).
-2 to Strength, -2 to Appearance, -2 to Charisma, +3 to Spirit, +3 to Dexterity, +50% to Willpower, +50% to Evasion.
Lyra Constellation: Experience gained increased by 0.5, +35% to Spellpower.
Empress Constellation: +2 to Intelligence, +1 to Appearance, +20% to Spellpower, +30% to Magic Energy, regenerate 5% Magic Energy per turn (in battle only, once per phase), +15% to Water, +30% to Water effectiveness.
The skeleton has immunity to mind-affecting effects, poisons, diseases, and other similar effects. The skeleton's health cannot be restored by normal means and does not regenerate on its own, but it is increased by 10 times. It is also impossible to restore a fallen skeleton. +100% resistance to the dark element, -100% resistance to the light element, damage from lethal attacks does not exceed 25% of maximum health, cannot be raised again by normal means.
Book — Yuna: 20% chance to not receive lethal damage.
Attributes:
Strength: 1
Endurance: 10
Dexterity: 4
Perception: 1
Speed: 1
Intelligence: 12 (15)
Spirit: 7
Faith: 0
Charisma: -2
Appearance: -1
Parameters
Experience: 400
Health: 5000
Magic Energy: 350 (455)
Might: 5
Resilience: 5
Evasion: 20 (30)
Accuracy: 5
Stealth: 20
Perception: 5
Initiative: 15
Crit: 1%
Block Points: 4
Speed: 1
Experience Gained: +150%
Spellpower: 75 (131)
Willpower: 35 (52)
Creation: 30
Piety: 0
Leadership: -4
Etiquette: -4
Attractiveness: -2
Resistances
Physical: 35% [50%]
Fire: 0% [10%]
Water: 15%
Air: 0% [10%]
Light: -100% [95%]
Darkness: 100%
Neutral: 0%
Nature: 0% [10%]
Skills
Master of Earth
+0.5% to physical damage defense for each point of Spellpower (limit: 35%), +1% to Spellpower for each point of Endurance.
Stone Skin
The first attack against the spellcaster in a battle will deal no damage, activates before the battle begins.
Shell
Reduces physical damage taken by the character by (Spellpower/3)%
Grasping Roots
Immobilizes enemies in an area of 1+1 until they pass a Resilience check against the spellcaster's Spellpower.[/color]
Equipment
Claudius' Armor
Physical resistance +15%.
Fire resistance +10%.
Air resistance +10%.
Nature resistance +10%.
Broken Rusty Sword, Wrapped in a Vine
+10% to Spellpower.
Anthea's Medallion
+1 to Intelligence.
Torn White Cloak
Light resistance +5%
Empress's Talisman
+2 to Intelligence for a character born in this month.
Inventory
Magic Energy Potion
Restores 25% of the character's magic energy.
Book on Plants
A character with the "biologist" or "nature magic" specialization gains +40 experience points, can be used once per month. Rereading does not affect the monthly limit of available books.
Enigma
A thick novel presented as both fiction and non-fiction literature with philosophical undertones.
The character gains 250 static experience points, can be used once per month, rereading does not affect the monthly limit of available books. The effect can only be activated by Claudius Bernhard.
0 jewels