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Mirastir Heliomar

Airisufir (June 702).
-12 SP, -2 AS, fully studied specialization, experience gained is 50% lower.
Constellation of the Warrior: +30% to health, +50% to might, +50% to resilience, +1 AS and +3 SP for combat skills.
Constellation of Narcissus: +1 to all characteristics, +15% to light resistance, +30% darkness efficiency.
White hair: +3 SP and +3 to characteristic points.
Fear of white-haired individuals. The character cannot harm white-haired individuals and has a submissive disposition towards them.
Fanaticism. The character has made it the goal of their entire life to find a Selvarian who survived the war and enter their service, granting access to any unique ability if no other restrictions exist.
Gladiator: -3 to beauty, -2 to intellect, +3 to endurance, +1 to strength, +1 to agility.
Fan of Leilana Rhapsody: +1.0 to experience gained and +100% to productivity if the character is determined and has a positive outlook on life. Piety must be no lower than 1.

Church of Arteria

✦ The character can survive a fatal wound after the end of a battle, with a chance equal to the piety score.
✦ Ability to use Arteria talismans.
✦ Access to einherjar and paladin abilities.
✦ Ability to receive additional effects depending on the chosen priestess the character supports.
✦ The features of this belief (excluding additional characteristics) do not work if the character strays from the righteous path.
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Characteristics:
Strength: 9
Endurance: 11
Agility: 3
Perception: 7
Speed: 5
Intellect: 4
Spirit: 1 (4)
Faith: 2 (4)
Charisma: 1
Beauty: 6 (7)

Parameters
Experience: 390
Health: 550 (990) [1100]
Magical Energy: 200
Might: 45 (102)
Resilience: 45 (96)
Evasion: 15 (22)
Accuracy: 35 (52)
Stealth: 15
Perceptiveness: 35
Initiative: 45 (67)
Crit: 17%
Block Points: 3
Speed: 5
Experience Gained: +20%
Magic Power: 20
Willpower: 20 (30)
Creation: 12
Piety: 2 (4)
Leadership: 2 (3)
Etiquette: 2
Attractiveness: 31 (33)
Resistances
Physical: 0% [10%]
Fire: 12% [22%]
Water: 12% [22%]
Air: 12% [22%]
Light: 27% [37%]
Darkness: 12% [22%]
Neutral: 0% [10%]
Nature: 12% [22%]

Skills

Pankration
1. The character can attack an opponent even if unarmed. Such attacks deal damage equal to the character's might multiplied by two (160) and can paralyze the opponent if they fail a resilience check against the character's might.
2. The character can grapple a chosen opponent – that opponent must pass a resilience check against the character's might multiplied by two. This effect lasts until the opponent passes the check or the character releases them.
3. The character strikes a chosen opponent in the solar plexus, paralyzing them for one turn and removing 50% of their current health (neutral damage), cooldown: 4 turns.
Body Sculpture
+1 to attractiveness for each point of strength and +1 to attractiveness for each point of endurance if the character's beauty is 6 or higher.
+50% to might.
+50% to resilience.
+50% to health.
+50% to evasion.
+50% to accuracy.
Mind Over Matter
+1 to creation for each point of intellect.
+50% to initiative.
+10% to critical damage chance.
+30% to experience gained.
+50% to willpower.
+50% to leadership.
Stubbornness
50% chance to ignore a negative effect or an attacking spell.
Relentlessness
The character's attacks cannot be parried or blocked.



Ambidexterity
1. If the character's strength allows it, they can use a weapon in each hand regardless of its type (melee combat).
Tenacity
1. +1% to damage for each point of resilience (+102%).
2. +1% to damage for each point of might (+102%).


Equipment
Gladiator's Belt
Strength: 6
+20% to health

Mirastir's Axe [2]
Strength: 4
Damage: 130 (395)
Damage against dark-haired characters is 50% higher.

Amulet of Arteria
A symbol of Arterian faith in the form of a neat heart on a chain.
+2 to faith, +3 to spirit, +1 to beauty if the character is a follower of Arteria.

Talisman I. Goddess of the Sun-Colored Sea.

Druid's Heart
Cloak
Physical: +10%
Fire: +10%
Water: +10%
Air: +10%
Light: +10%
Darkness: +10%
Neutral: +10%
Nature: +10%

Inventory
Healing Potion
Restores 75% of the character's health.
5 jewel
61 air

Rafael Ambrosius Costo

Lisliar (November 696).
+10 to SP, -3 to faith.
Constellation of the Craftsman: +50% to experience gained, +50% to productivity, +1 AS and +3 SP for peace skills.
Constellation of the Hermit: +2 to spirit, +1 to agility, +0.2 to experience gained, +5 to SP, +15% to neutral element efficiency and resistance.
Elite: -200% to productivity.
All character rolls in combat or out of combat (determined randomly) are always minimal.
Book — Liselotte Vavelite: +1 to creation for each point of intellect.

Enkinabu Dynasty

✦ Trader specialization and 10 SP to it. The character's guards are his servants and require no payment.
✦ +2000 jewel.
✦ A family heirloom previously used by Anf Enkinabu.


Characteristics:
Strength: 1
Endurance: 10
Agility: 1
Perception: 3
Speed: 2
Intellect: 10
Spirit: 2
Faith: -3
Charisma: 11
Beauty: 5

Parameters
Experience: 516
Health: 500
Magical Energy: 100
Might: 5
Resilience: 5
Evasion: 5
Accuracy: 15
Stealth: 5
Perceptiveness: 15
Initiative: 18
Crit: 3%
Block Points: 1
Speed: 2
Experience Gained: +150%
Magic Power: 50
Willpower: 10
Creation: 30 (35)
Piety: -3
Leadership: 22
Etiquette: 22 (27)
Attractiveness: 10 (15)
Resistances
Physical: 0%
Fire: -9%
Water: -9%
Air: -9%
Light: -9%
Darkness: -9%
Neutral: 15%
Nature: -9%

Skills

Concubine
A character created by the GM under the control of the player [Kaya]
Scholar
A character created by the GM under the control of the player [Eym]
Sadism
The character receives 250 units of experience if they subject another character to significant humiliation, once per month. Experience gained is doubled if the action occurs publicly.



Business Partner
The trader acquires useful connections in the starting location [Inar Anluki]
Business
The character starts the game with a certain category of goods of their choice and can sell them: weapons and armor, silks, jewelry, potions and elixirs, magic scrolls, clothing. Trading in large cities typically requires permission from the administration. Etiquette influences the price ceiling [jewelry]
Guard
1. The trader starts the game accompanied by a guard (created by the GM, the player can only choose the general profession - archer, warrior, "tank", etc.). They must be paid, otherwise they will quit or, depending on the situation, try to take earnings by force [Rish]
2. A second guard created by the same rules [Alm]
Secrets of Trade
The cost of goods and services is lower by (etiquette)%, limit: -30%


Potion of Enlightenment
With a probability of (creation*5)% the character receives +350 units of experience. For each consecutive use, the chance of success is halved. Up to three portions can be prepared per month. If the potion of enlightenment is not used for an entire month, its effectiveness increases by 1 point.


The character can paint pictures based on events witnessed or by conveying the fruits of their imagination on canvas. In the latter case, their value depends on the character's creation and the described text, whereas in the former, on creation and the essence of the event; one work can be created per month.
[/FONT]

Equipment
Rafael's Robes and Jewelry
+5 to etiquette, +5 to attractiveness.

Inventory
High-quality canvases, filigree brushes, and magnificent paints of various kinds and many colors
+5 to creation when painting pictures.
Rafael's Portable "Laboratory"
5% chance to obtain a potion with an additional effect.
Cat's Eye
An ancient but well-polished gold coin with an engraved cat's eye on it. According to legends passed down from generation to generation, luck favors the owner of this item.
Allows the owner to avoid death or another hopeless situation once. Works only on a character in whose veins flows the blood of Anf Enkinabu; after the feature is activated, it can only be used by the direct heirs of that character.
Other elite belongings and trinkets...
Potion of Enlightenment [1]
With a 100% probability the character receives +350 units of experience. For each consecutive use, the chance of success is halved. If the potion of enlightenment is not used for an entire month, its effectiveness increases by 1 point.
Potion of Enlightenment [3]
With a 125% probability the character receives +350 units of experience. For each consecutive use, the chance of success is halved. If the potion of enlightenment is not used for an entire month, its effectiveness increases by 1 point.
Potion of Truth [4]
Forces a chosen character to reveal all their (or others') secrets, if all other conditions for this are met (check 125 against the target's willpower).
Potion of Truth [1]
Forces a chosen character to obey the commands of the people around them, if all other conditions for this are met (check 125 against the target's willpower).
0 jewel
6420 air

Goods
Gold necklace with fiery rubies
Once belonged to Queen Hekkelia Pyrotessa Sin Ash Shamash. Came to Rafael from one of her descendants, who was going through hard times and needed quick money.
Gold bracelets adorned with large emeralds and elegant patterns
A sinister-looking gold ring with a dark amethyst and illegible script
Other products made by the craftsmen of Nisan Enkinabu [47]

Rogdan Kraffmeyer

Rojenthal, Engelhofen (February 691).
-2 to spirit, -1 to faith, +2 to agility, +1 to perception, +1 AS and +6 SP for one specialization of choice: firearms, +1 to charisma, +1 to beauty.
Constellation of the Hero: +3 to three characteristics of choice, +1 AS, +5 SP.
Constellation of the Thinker: -1 to strength, -1 to agility, -1 to endurance, -1 to perception, -1 to speed, +1 to intellect, +1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +0.2 to experience gained, +10% to magic power, +30% to willpower, +20% to creation, +20% to etiquette and leadership.
Book — Arcisia Lao: +50% to initiative, +50% to perceptiveness.

Legends of Visteria

✦ At the start of the game, the character may attempt to summon one of the heroes of the past to their aid, chosen randomly. Their power depends on their rank (there are five in total - ★★★★★, ★★★★, ★★★, ★★, ) and the higher the rank, the stronger the hero. Moreover, the higher the hero's rank, the lower the probability they will be summoned (5% for 5 stars, 10% for four stars, 25% for three stars, and 30% for two and one star).[/FONT]

Characteristics:
Strength: 2
Endurance: 5
Agility: 6
Perception: 7
Speed: 1
Intellect: 6
Spirit: 0
Faith: 0
Charisma: 12 (13)
Beauty: 2

Parameters
Health: 250
Magical Energy: 0
Might: 10
Resilience: 10
Evasion: 35
Accuracy: 88
Stealth: 30 (45)
Perceptiveness: 35 (52)
Initiative: 31 (46)
Crit: 7%
Block Points: 6
Speed: 1
Experience Gained: +60%
Magic Power: 30 (33)
Willpower: 0
Creation: 12 (14)
Piety: 0
Leadership: 26 (36)
Etiquette: 26 (36)
Attractiveness: 4 (8)
Resistances
Physical: 0%
Fire: 0%
Water: 0%
Air: 20%
Light: 0% [10]
Darkness: 0% [10]
Neutral: 0%
Nature: 0%

Skills

Leadership
1. +1 to resilience and might of allies under the character's command for each point of leadership.
2. +1 to willpower of allies under the character's command for each point of leadership.
3. +1 to initiative of allies under the character's command for each point of leadership.
4. +1 to evasion of allies under the character's command for each point of leadership.
5. +1 to accuracy of allies under the character's command for each point of leadership.


Precision
1. +5 to accuracy for each point of perception.
Armor Killer
1. Ignores 100% of the opponent's defense.



Archaeology
Ability to determine the purpose and effects of artifacts.
History Expert
The character can determine the origin of ruins and what to expect from them.


Combat skills from this specialization cannot be used with a shield and heavy armor, but they combine with the effects of any standard styles.
Chief
1. The character is an impoverished baron or their relative. Using their remaining influence and connections, they have gathered companions to try their luck in other lands. The player can create up to three additional characters with origins from Rojenthal: they have no beliefs, their starting SP and AS are halved, and they cannot learn magic [6]
2. Removes restrictions for companions [6]
*Only the player character can take this skill.
Adventurer
+50% to stealth.
+30% to roll strength when performing rogue actions.
On the travel map, the character can explore locations separately from the group.
Bully
+3 to accuracy for each point of agility.
Evasion and accuracy in 1 on 1 combat are twice as high.
+25% to evasion and accuracy for each opponent on a cell adjacent to the character.
Scoundrel
If the opponent does not pass a resilience check against the character's accuracy, they will be paralyzed for one turn. This ability activates automatically and has a two-turn cooldown.
Thug
Stealth attacks outside of combat deal lethal damage, and fivefold damage during combat.
Pack Leader
+2% to resilience, might, willpower, initiative, evasion, and accuracy of allies under the character's command for each point of leadership.


Equipment
Stylish Suit
+4 to attractiveness, +4 to etiquette.

Cloak with Family Heraldry
+4 to leadership.
Light resistance +10%.
Darkness resistance 10%.

Rogdan's Musket
Strength: 2
Range: 8
Reload: 2 turns
Damage: 320

Family Ring
+1 to charisma.

Inventory
Collection of Tales about the Great Heroes of Visteria
+1% to the chance of summoning a ★★★★★-hero and +2% to the chance of summoning a ★★★★-hero.
0 jewel
900 air

Zerek

Rojenthal, Zeschwitz (April 700).
-2 to spirit, -1 to faith, +2 to agility, +1 to perception, +1 AS and +6 SP for one specialization of choice: noble rogue, +2 to perception.
Constellation of the Serpent: The character can use stealth without having the corresponding skill; if they already have this skill, they additionally receive +50% to stealth; +50% to accuracy.
Constellation of the Eagle: +2 to speed, +1 to perception, +30% to perceptiveness, +20% to accuracy, +20% to evasion, +15% to air resistance, +30% to air efficiency.

Legends of Visteria

✦ At the start of the game, the character may attempt to summon one of the heroes of the past to their aid, chosen randomly. Their power depends on their rank (there are five in total - ★★★★★, ★★★★, ★★★, ★★, ) and the higher the rank, the stronger the hero. Moreover, the higher the hero's rank, the lower the probability they will be summoned (5% for 5 stars, 10% for four stars, 25% for three stars, and 30% for two and one star).[/FONT]

Characteristics:
Strength: 1
Endurance: 6
Agility: 12
Perception: 10 (12)
Speed: 7
Intellect: 2
Spirit: -2
Faith: 0
Charisma: 1
Beauty: 0

Parameters
Experience: 620
Health: 300 (345)
Magical Energy: -100
Might: 5
Resilience: 5
Evasion: 84 (100)
Accuracy: 156 (265)
Stealth: 60 (189)
Perceptiveness: 60 (90)
Initiative: 131
Crit: 10% (30%)
Block Points: 12
Speed: 7
Experience Gained: +20%
Magic Power: 10
Willpower: -10
Creation: 0
Piety: 0
Leadership: 2
Etiquette: 2
Attractiveness: 0
Resistances
Physical: 0% [15%]
Fire: 0% [10%]
Water: 0% [10%]
Air: 15% [25%]
Light: 0%
Darkness: 0% [15%]
Neutral: 0%
Nature: 0%

Skills

Piercing Shots
1. +1% to armor penetration for each point of perception.
2. +1% to armor penetration for each point of perception.
3. +2% to armor penetration for each point of perception.
Penetrating Shots
The character's attacks deal damage to two opponents on the line of attack.
Targeted Shooting
1. +3 to accuracy for each point of perception.
2. +2% to critical damage chance for each point of perception.
3. Reduces the opponent's maximum health by (perception*2)% once, limit -50%.


Escape into the Shadows
The scout spends a turn to restore their hidden status.



Invisibility
The character can use stealth, +2 to stealth for each point of agility.
Lockpicking
With lockpicks, the character can open locked doors, chests, and other things. The chance of success depends on the complexity of the lock and the character's agility.
Theft
The character can attempt to secretly steal from another character. The chance of success depends on the character's stealth and the target's perceptiveness.
Gambling
In games of chance, the character can reroll their result.
Trap Expert
The character can set traps particularly effective against other people.
Acrobat
+2 to evasion and +2 to initiative for each point of agility.
Conjurer
+2 to accuracy +2 to initiative for each point of perception.



Combat skills from this specialization cannot be used with a shield and heavy armor, but they combine with the effects of any standard styles.
Adventurer
+50% to stealth.
+30% to roll strength when performing rogue actions.
Bully
+3 to accuracy for each point of agility.
Evasion and accuracy in 1 on 1 combat are twice as high.
+25% to evasion and accuracy for each opponent on a cell adjacent to the character.
Scoundrel
If the opponent does not pass a resilience check against the character's accuracy, they will be paralyzed for one turn. This ability activates automatically and has a two-turn cooldown.
Thug
Stealth attacks outside of combat deal lethal damage, and fivefold damage during combat.


Equipment
Zerek's Light Armor
Physical resistance +15%.
Fire resistance +10%.
Water resistance +10%.
Air resistance +10%.

Zerek's Cloak
Stealth +10 or +25% (whichever is higher)
Darkness resistance +15%

Zerek's Crossbow
Strength: 1
Damage: 75
Range: 9

King of the Night
Crossbow
Strength: 1
Damage: character's stealth
Range: 15

Eagle Talisman
+2 to perception for a character born in this month.

Inventory
Knife
Rope
Deck of playing cards
Lockpicks (5)
Required for picking locks.
0 jewel
Healing Potion
Restores 100% of the character's health.
Antidote Potion
Cures the character of poisons and diseases (check 104 against the poison or disease's difficulty).
Potion of Clarity
Removes negative effects from the character.
Potion of Health
The character receives +312% to health until the end of combat.
Potion of Agility
The character receives +312% to evasion until the end of combat.
Potion of Accuracy
The character receives +312% to accuracy until the end of combat.
Potion of Speed
The character receives +5 to movement speed and +520% to initiative until the end of combat.
30 air

Ilencia

Origin (July 702).
-2 to spirit, -1 to faith, +2 to agility, +1 to perception, +1 AS and +6 SP for one specialization of choice: rogue, +2 to endurance.
Constellation of the Warrior: +30% to health, +50% to resilience, +50% to might, +1 AS and +3 SP for combat skills.
Constellation of the Hydra: +1 to strength, +1 to agility, +1 to endurance, +1 to perception, +1 to speed, -1 to intellect, -1 to spirit, -1 to faith, -1 to charisma, -1 to beauty, +25% to might, +25% to resilience, +15% to accuracy, +15% to evasion, +10% physical damage resistance, +10% to health.

Legends of Visteria

✦ At the start of the game, the character may attempt to summon one of the heroes of the past to their aid, chosen randomly. Their power depends on their rank (there are five in total - ★★★★★, ★★★★, ★★★, ★★, ) and the higher the rank, the stronger the hero. Moreover, the higher the hero's rank, the lower the probability they will be summoned (5% for 5 stars, 10% for four stars, 25% for three stars, and 30% for two and one star).[/FONT]

Characteristics:
Strength: 8 (10)
Endurance: 11
Agility: 4
Perception: 6
Speed: 2
Intellect: 2
Spirit: -3
Faith: 0
Charisma: -1
Beauty: 5

Parameters
Experience: 1140
Health: 550 (1116)
Magical Energy: -150
Might: 50 (87)
Resilience: 50 (87)
Evasion: 28 (32)
Accuracy: 42 (48)
Stealth: 20
Perceptiveness: 30
Initiative: 50
Crit: 6%
Block Points: 4
Speed: 3
Experience Gained: +20%
Magic Power: 10
Willpower: -15
Creation: 4
Piety: 0
Leadership: -2
Etiquette: -2
Attractiveness: 10
Resistances
Physical: 10% [60]
Fire: 0% [10]
Water: 0% [10]
Air: 0% [10]
Light: 0%
Darkness: 0%
Neutral: 0%
Nature: 0%

Skills

Armor Wearing
1. The character can wear heavy armor.


Might
1. +1.5% to damage for each point of might.
Frenzy
Additional attack, +1 to movement speed.


+3% to health for each point of endurance.


+25% to health.



Invisibility
The character can use stealth, +2 to stealth for each point of agility.
Acrobat
+2 to evasion and +2 to initiative for each point of agility.
Conjurer
+2 to accuracy +2 to initiative for each point of perception.


Equipment
Heavy Armor
Physical resistance +50%.
Fire resistance +10%.
Water resistance +10%.
Air resistance +10%.

Ilencia's Two-Handed Sword
Strength: 8
Damage: 225 (382)
Damage (final) increases by 20% against two-eyed opponents and decreases by 20% against one-eyed opponents.

Hydra Talisman
+2 to strength for a character born in this month.

Inventory
Healing Potion (2)
Restores 75% of the character's health.
0 jewel
40 air
104
Potion of Concentration
With a probability of 520% the character receives +1 unit to a random characteristic. For each consecutive use, the chance of success is halved. If the potion of enlightenment is not used for an entire month, its effectiveness increases by 1 point. Limit of additional characteristics obtained this way: 20.
Potion of Truth (3)
Forces a chosen character to reveal all their (or others') secrets, if all other conditions for this are met (check 520 against the target's willpower).
Healing Potion
Restores 100% of the character's health.
Elixir of Life
Restores 75% of the character's health and an additional 25% over ten turns.
Antidote Potion (2)
Cures the character of poisons and diseases (check 104 against the poison or disease's difficulty).
Potion of Clarity (2)
Removes negative effects from the character.
Potion of Health (2)
The character receives +312% to health until the end of combat.
Potion of Might (3)
The character receives +312% to resilience and might until the end of combat.
Potion of Agility (2)
The character receives +312% to evasion until the end of combat.
Potion of Accuracy (2)
The character receives +312% to accuracy until the end of combat.
Potion of Speed (2)
The character receives +5 to movement speed and +520% to initiative until the end of combat.
Potion of Willpower (3)
The character receives +312% to willpower until the end of combat.

Darbon

Rojenthal, Neiching (December 668).
-2 to spirit, -1 to faith, +2 to agility, +1 to perception, +1 AS and +6 SP for one specialization of choice: rogue, +1 to intellect, +1 to agility.
Constellation of the Lyre: experience gained is increased by 0.5, +35% to magic power.
Constellation of the Empress: +2 to intellect, +1 to beauty, +20% to magic power, +30% to magical energy, regeneration of 5% magical energy per turn (only in combat, once per phase), +15% to water, +30% to water efficiency.

Legends of Visteria

✦ At the start of the game, the character may attempt to summon one of the heroes of the past to their aid, chosen randomly. Their power depends on their rank (there are five in total - ★★★★★, ★★★★, ★★★, ★★, ) and the higher the rank, the stronger the hero. Moreover, the higher the hero's rank, the lower the probability they will be summoned (5% for 5 stars, 10% for four stars, 25% for three stars, and 30% for two and one star).[/FONT]

Characteristics:
Strength: 1
Endurance: 4
Agility: 3
Perception: 5
Speed: 1
Intellect: 13
Spirit: 8
Faith: -1
Charisma: 0
Beauty: 1

Parameters
Health: 200
Magical Energy: 400 (520)
Might: 5
Resilience: 5
Evasion: 21
Accuracy: 35
Stealth: 21
Perceptiveness: 25
Initiative: 37
Crit: 5%
Block Points: 3
Speed: 1 (2)
Experience Gained: +130%
Magic Power: 65 (100)
Willpower: 40
Creation: 26
Piety: -1
Leadership: 0
Etiquette: 0
Attractiveness: 2
Resistances
Physical: 0%
Fire: -3%
Water: 12%
Air: -3%
Light: -3%
Darkness: -3%
Neutral: 0%
Nature: -3%

Skills

Invisibility
The character can use stealth, +2 to stealth for each point of agility.
Acrobat
+2 to evasion and +2 to initiative for each point of agility.
Conjurer
+2 to accuracy +2 to initiative for each point of perception.



Reverse
Changes the target's state to what it was
one day ago. Requires 100 units of magic power, can
only be used once per day, does not require
magical energy, applies to self if
the character's health drops to 0 or below. Range: 1.
Rewind
Changes the target's state to what it was 1
turn ago or will be in 1-3 turns, only in combat. 150. Range: 4.


Equipment
Traveling Staff
+1 to movement speed if speed is 1.

Inventory
Talisman with Hourglass Symbol
+10% to the effectiveness of time spells.
0 jewel
864 air

Lindernia Orphidia

Isselia (December 703).
-2 to strength, -2 to endurance, -2 to agility, +2 to intellect, +2 to perception, +2 to spirit, +1 AS (magic), +10 SP (magic), +20% to magic power, +30% to magical energy.
Constellation of the Hero: +3 to three characteristics of choice, +1 AS, +5 SP.
Constellation of the Empress: +2 to intellect, +1 to beauty, +20% to magic power, +30% to magical energy, regeneration of 5% magical energy per turn (only in combat, once per phase), +15% to water, +30% to water efficiency.
Book — Mifune Sachiko: +2 to faith, +2 to spirit, +60% to willpower.

El-Hamazi Dynasty

✦ Spell effectiveness is one and a half times higher.
✦ The character can move and cast spells simultaneously.
✦ The character can prolong their own life.


Characteristics:
Strength: 5
Endurance: 6
Agility: 4
Perception: 3
Speed: 3
Intellect: 17 (20)
Spirit: 8
Faith: 2
Charisma: 0
Beauty: 2

Parameters
Experience: 450
Health: 300
Magical Energy: 400 (640)
Barrier: 1400
Might: 25
Resilience: 25
Evasion: 80 (150) (135)
Accuracy: 75
Stealth: 20
Perceptiveness: 15
Initiative: 29
Crit: 3%
Block Points: 3
Speed: 3
Experience Gained: +200%
Magic Power: 100 (140)
Willpower: 40 (344)
Creation: 40
Piety: 2
Leadership: 0
Etiquette: 0
Attractiveness: 4
Resistances
Physical: 0% [25%]
Fire: 6% [31%]
Water: 21% [46%]
Air: 6% [31%]
Light: 6% [31%]
Darkness: 6% [31%]
Neutral: 0%
Nature: 6% [31%]

Skills

Elemental Master
The character can use the elements of fire, water, or air; can be studied up to three times [air]
Battle Mage
1. +3 to accuracy and evasion for each point of intellect.
Affinity
Requires the "elemental master" skill.
1. +1% to melee damage for each point of magic power. Additional damage has a fire, water, or air type depending on the chosen element in "elemental master".
2. The character's attacks have an additional effect depending on the chosen element:
- Fire: burn (magic power/10)% of the opponent's maximum health at the end of their turn, prevents healing for one turn.
- Water: -(magic power/10) to the opponent's evasion and accuracy (stacks) until the end of combat, damage against them from any source increases by (magic power)% for one turn.
- Air: attacks penetrate (magic power)% armor, additional attack.
Elemental Aura
Requires the "elemental master" skill.
- Air: +(magic power/2) to evasion.
Energy Burst
Requires the "elemental master" skill.
Activation requires 50 units of magical energy.
Ranged area attack 3x3, range: 10. Physical damage is converted to elemental.



Meditation
1. The character receives +350 units of experience. For each consecutive use, there is a 10% chance of committing suicide (stacks, resets after a month).
2. The character receives +1 unit to a random characteristic. For each consecutive use, there is a 10% chance of committing suicide (stacks, resets after a month). Limit of additional characteristics obtained this way: 25.



Mental Shield
+5% to willpower defense rolls for each point of magic power.
Purification
Removes negative effects, poisons, and diseases from a chosen character (chance to cure a disease depends on magic power and the strength of the disease).
Healing
Restores (magic power/2)% of health to a chosen character.


Barrier
+10 to shield (analogous to health, spent first) for each point of magic power, restored after the end of combat.




Equipment
Arcane Ring
+1 to intellect
Lindernia's Sword
Strength: 5
Damage: 175+245
Accuracy (final) increases by 30% against followers of other beliefs and decreases by 30% against followers of Arteria and descendants of great dynasties.
Lindernia's Medium Armor
Strength: 5
Speed limit: 5
Evasion -10%
Physical resistance +25%.
Fire resistance +25%.
Water resistance +25%.
Air resistance +25%.
Empress Talisman
+2 to intellect for a character born in this month.

Inventory
Discourses of Ellil El-Hamazi
2% chance to change belief to a random available one.
5% chance to commit suicide.
5% chance to gain access to a unique specialization.
15% chance to receive 500 units of experience.
20% chance to receive +1 to a random characteristic.
53% chance to receive nothing.
Rereading does not affect the limit of books available per month.
Amulet of Arteria
A symbol of Arterian faith in the form of a neat heart on a chain.
+2 to faith, +3 to spirit, +1 to beauty if the character is a follower of Arteria.
Potion of Health
The character receives +75% to health until the end of combat.
Potion of Magic (3)
The character receives +75% to magic power until the end of combat.
Potion of Magical Energy (3)
Restores 25% of the character's magical energy.
Antidote Potion
Cures the character of poisons and diseases (check 25 against the poison or disease's difficulty).
0 jewel
5 air

Shen

Nakiri Plains (April 703).
The character can evade a negative action directed at them (1% chance for each point of piety, number of activations is not limited).
Constellation of the Eagle: +2 to speed, +1 to perception, +30% to perceptiveness, +20% to accuracy, +20% to evasion, +15% to air resistance, +30% to air efficiency.
Constellation of the Hero: +3 to three characteristics of choice, +1 AS, +5 SP.
The character can brew herbal tea. Up to five cups can be prepared per month. Herbal tea removes negative effects from the character, including mental ones, but not poisons and diseases.
Book — Aurelia Skadi: +15% to might, +15% to resilience, +15% to health, +15% to evasion, +15% to accuracy, +30% to willpower, +30% to initiative, +20% to perceptiveness.

El Isin Dynasty

✦ The character's melee and ranged attacks deal 75% additional fire damage.
✦ +50% fire resistance.
✦ The character ignores (piety*10)% of defense.[/FONT][/COLOR]

Characteristics:
Strength: 6
Endurance: 5 (6)
Agility: 7
Perception: 8 (10)
Speed: 3
Intellect: 3
Spirit: 1
Faith: 10
Charisma: 1
Beauty: 0

Parameters
Experience: 780
Health: 250 (345)
Magical Energy: 50
Might: 30 (34)
Resilience: 30 (34)
Evasion: 70 (172)
Accuracy: 70 (115)
Stealth: 49
Perceptiveness: 50 (75)
Initiative: 67 (87)
Crit: 10%
Block Points: 7
Speed: 3 (4)
Experience Gained: +30%
Magic Power: 15
Willpower: 5 (9)
Creation: 6
Piety: 10
Leadership: 2
Etiquette: 2
Attractiveness: 0
Resistances
Physical: 0% (10%)
Fire: 80% (90%)
Water: 30% (40%)
Air: 45% (55%) [immunity]
Light: 30% (40%)
Darkness: 30% (40%)
Neutral: 0%
Nature: 30% (40%)

Skills

These abilities are used with a spear, do not allow the use of a shield or any armor.
Winds of Nakiri
1. Immunity to the air element.
2. The character's attacks deal an additional 100% air damage.
3. +50% to evasion.
4. +50% to willpower.
5. Additional evasion roll.
Homeland
1. The character is trained in horseback riding.
2. The character receives an eagle companion. It has 300 evasion (if it takes damage, it leaves the battlefield). It does not deal damage, but its attacks (accuracy equal to a value of 200) paralyze the opponent for 1 turn if they do not pass a resilience check against a static value of '100'.
Nakiri Spear
1. +2 to attack range.
2. The character's attacks deal damage to all opponents on the line of attack.
3. The character's attacks deal 50% damage to all opponents on cells adjacent to the line of attack.
Sting
Deals fivefold damage to a chosen opponent. Accuracy for this attack is twice as high; cooldown: 2 turns.
Hawk
The character makes a leap (range: 8) and overcomes all obstacles in their path. Upon landing, they deal threefold damage to all opponents around them and paralyze them (resilience check against might); cooldown: 5 turns.



Mastery
+30% to accuracy and evasion when using the chosen weapon type (spear).
Agility
+3 to evasion for each point of agility if the character uses no armor.



First Aid
Returns a character who died from lack of HP to life. Only outside of combat. The chance of success is equal to the inverse percentage value of the character's current health value.


Acrobat
+2 to evasion and +2 to initiative for each point of agility.
Conjurer
+2 to accuracy +2 to initiative for each point of perception.
Invisibility
The character can use stealth, +2 to stealth for each point of agility.


Equipment
Shen's Spear
Strength: 5
Agility: 6
Damage: 200+150+260
Damage (final) increases by 20% against followers of Arteria and decreases by 20% against followers of other beliefs.
Jun's Bracelet
+1 to endurance.
Nomad's Clothing
Agility: 6
+10 to evasion, +1 to movement speed.
Physical resistance: 10%
Fire resistance: 10%
Water resistance: 10%
Air resistance: 10%
Light resistance: 10%
Darkness resistance: 10%
Nature resistance: 10%
Eagle Talisman
+2 to perception for a character born in this month.

Inventory
Hearty Kebab
Restores 75% health.
First Aid Kit (2)
30 jewel
1240 air
Collection of Telosian Myths and Legends
1 character, 1 time per month, can receive +1 to a random characteristic.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария