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🎀 Wisteria 🎀

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The card deck consists of two cards of each type, that is, 46 cards in total. If the deck becomes empty for any reason, it is reshuffled. The player can draw up to two cards with their main character and one with an additional character, if they have one. Cards can be transferred from one main character to another, but not from a main character to an additional one, nor from an additional character to another additional one.


The character is a member of the secret council of the Arteria cult and knows some of its secrets, +8 to Faith. 20%
The character is a fallen valkyrie and is a member of the secret council of the Arteria cult, knowing its secrets and mysteries. Additionally, the fallen valkyrie possesses unique skills and abilities. 10% (does not repeat).
The character is a member of the Bureau of Magic and possesses unique anti-magic abilities, +5 to Faith, +5 to Spirit. 10%.
The character is a member of the Camellia Order, gaining +5 to Faith, +5 to Charisma, and the mastered specializations of Medic and Teacher. 10%.
The character is a priestess of Arteria, gaining +5 to Charisma, +5 to Beauty, and +5 to Faith, also unlocking unique features. 10%.
The character is a member of the Inquisition, +5 to Faith, +5 to Spirit, access to a unique specialization. 10%.
The character is an agent of Amathonte, +5 to Faith, +5 to Intelligence, access to a unique specialization. 10%.
The character receives prototypes of unique inventions from the church's technology department. 10%.
The character receives a sacred weapon. 10%.


Fully mastered specialization of Musketeer. 10%.
Fully mastered specialization of Noble Fencing. 10%.
Fully mastered specialization of Gladiator. 10%.
The character is the son of Heinrich der Grosse, who disowned him for debauchery and worthlessness. +1000 jewel, the character starts the game in the company of two sycophants like himself or in the company of his lady love (player's choice). 20%.
The character is part of the high society elite of Serberia. +5000 jewel, +2 to all characteristics, +10 EM, +1 ES. 10%.
The character receives an elite musket. 10%.
A substantial bounty has been placed on the character's head in the kingdom. 25%.
Fully mastered specialization of Musician. 10%.
Fully mastered specialization of Artist. 10%.
Tournament winner. +25% to Power, +25% to Endurance, +25% to Health, +25% to Evasion, +25% to Accuracy, +25% to Initiative, +25% to Will, +5 to Charisma. 10%.


The character is an agent of Shengkai with a special mission commissioned by the government. 25%.
Fully mastered specialization of the Four Gods Style. 10%.
Fully mastered specialization of Ascetic. 10%.
Fully mastered specialization of Merchant. 10%.
Prince(ss) of Flowers - +5 to Charisma and +5 to Beauty, attractiveness roll*2 against will roll in dialogue, on success causes the selected character of the opposite sex to fall in love (mental effect). Stacks with the effect of the Shahrazad dynasty. 10%.
Access to the skills of the Dragon Queen, +5 to Beauty. 10%.
The character has connections with the criminal underworld in the starting location. 10%.
If the character is the leader of a squad, they and their allies will be received better in the starting location. 10%.
Hermit. +50% to Will, +50% to Evasion, +50% to Endurance. 10%.


Immunity to water and weather conditions. 10%.
Fully mastered specialization of Cold Magic. 10%.
Immunity to mind-affecting effects. 10%.
The character is a hater of all white-haired individuals and refuses to cooperate with them. +50% to defensive and attack rolls against white-haired characters, +50% damage against them. 20%.
Wolf companion. 15%.
Bear companion. 15%.
Frostbite. -1 to all characteristics, -1 ES, -6 EM. 20%.


Fully mastered specialization (Rogue). 10%.
Fully mastered specialization (Bow). 10%.
Fully mastered specialization (Crossbow). 10%.
Fully mastered specialization (Firearm). 10%.
Fully mastered specialization (Noble Bandit). 10%.
Robbery. The character and their companions start the game without money or equipment, including that obtained from other sources. 25%.
Bandit. The character starts the game with jewelry in their inventory. 15%.
The character has angered an influential person from Royenthal, now their days are numbered. 15%.


Warrior of the Plains. +30% to Power, +30% to Endurance, +30% to Health, +30% to Evasion, +30% to Accuracy, +1 to Piety for each point of Faith. 25%.
Gift of the Ancestors. An artifact of the Nakiri nomads passed down from generation to generation. 15%.
Fully mastered specialization of Polearm Weapon. 10%.
Fully mastered specialization of Nakiri Warrior. 10%.
The character can prepare a hearty kebab. Up to five portions can be prepared per month, each restores 75% Health. 25%.
The character can brew herbal tea. Up to five cups can be prepared per month. Herbal tea removes negative effects from the character, including mental ones, but not poisons or diseases. 25%.


Fully learned specialization of Legionnaire. 10%.
Fully learned specialization of Commander. 10%.
Specialization and +5 EM to it. 10%.
Veteran. +10 EM for combat specializations, +50% to Health. 20%.
Cripple. The character loses one limb or an eye. 20%.
Quadruple Pudding. Up to four portions can be prepared per month and the effect can be activated 1 time. Pudding grants +350 units of experience. 20%.


Fully learned specialization of Mercenary. 10%.
Fully learned specialization of Northern or Southern Miwa (chosen randomly). 20%.
Expensive clothes and jewelry or equipment of a professional mercenary (chosen randomly). 10%.
+1000 jewel. 15%.
Chocolate cocktail. Increases a characteristic of the chef's choice by +1, up to four portions can be prepared per month and the effect can be activated 1 time. 25%.
Nemesis. Some ill-wisher from the opposite side of Miwa is hunting for the character's head. 20%.


Fully learned specialization (Sword of Dawn), -1 ES. 10%.
Fully learned specialization (not the Sword of Dawn) of choice from those available, -1 ES. 20%.
Salty Gelato. Protects the character from the supernatural for one day and also saves from a lethal wound after the end of battle. Up to three portions can be prepared per month. 20%.
Cheese Risotto. +1 to Strength and +1 to Endurance, up to three portions can be prepared per month and the effect can be activated 1 time. 20%.
Family Heirloom. A sword passed down from generation to generation. 10%.


Fully learned random school of magic from the eight standard ones. 25%.
Additional spell for a random school of magic from the eight standard ones. 25%.
Access to Cold Magic. 25%.
Access to Black Magic. 10%.
Access to Pyromancy. 5%.
The character is pursued by the Bureau of Magic for conducting forbidden experiments. 20%.
Magical equipment. 20%.
Archmage. +50% to Magic Power and +200% Magic Energy. 5%.


Fully learned specialization of one of the orders (chosen randomly). 25%.
Knightly equipment of impeccable quality (type chosen by the player). 25%.
Loyal steed. 25%.
Loyal companion (a knight from the same order, created by the player). 25%.
Good genetics. +50% to Health, +3 to Beauty. 10%.


Access to the skills of the Dragon Queen, +5 to Beauty. 10%.
Fully mastered specialization of Partisan. 10%.
Wolf Pit. -1 to all characteristics, -1 ES, -6 EM. 20%.
Prisoner of war camp. -50% to Health. 20%.
The character donated all their equipment and money to help the partisan cause, including that obtained from other sources. 20%.
Cripple. The character loses one limb or an eye. 20%.


Fully learned specialization of Guardsman. 10%.
The character is a member of the Royal Guard of Saffron and carries out its secret assignments. 90%.


The character is a slave to a warlock or rich man of Lisliar, may be a slave of another player. 50%.
Victim of torture. Will and Endurance are always zero. 15%.
Victim of warlock experiments 15%.
Victim of the desert. Evasion and Accuracy -50%. 15%.
Chimera specialization. 10%.
Fully learned specialization of Elite. 5%.
Fully learned specialization of Black Magic. 5%.
Bad reputation, a bounty has been placed on the character's head. 35%.
Blow to the head. The character starts without skills and specializations. 20%.
Amnesia. The character starts the game without memories of the past. 15%.
Victim of quicksand. The character's speed cannot be higher than 2. 10%.
Victim of famine. Health -50%. 10%.
In the past, the character was one of the concubines of King Lisliar, who had to leave the palace because she bored him, +8 to Beauty. 10%.
The player can found their own dynasty similar to existing ones. 5%.


Aristocrat. The character owns a castle in Airisufir and can conduct business in the city without any problems, and also use this location for conducting business within their group. 15%.
+1 companion-servant (created by the player). 20%.
Defensive and attack rolls against non-humans increase by 50%, damage against them increases by the same amount. 25%.
The character is a distant relative of the Empress and starts the game with jewelry in their inventory, expensive clothes and jewelry, +5000 jul. 10%.
The character is a loyal subject of the Empress and receives +10 EM, +10 EH, and +1 ES.


A character with the "Legends of Visteria" conviction summons a ★★★★-character with 100% probability. 20%.
A character with the "Legends of Visteria" conviction summons a ★★★★★-character with 100% probability. 5% (does not repeat).
Fully mastered specialization of Adventurer. 10%.
Love of freedom. Immunity to debuffs and curses. 20%.
Love of adventure. The character can travel separately from the group. 25%


Defensive and attack rolls against humans increase by 50%, damage against them increases by the same amount. 45%.
Tribe Chieftain. +5 companions (created by the GM) of the same race as the character. 20%.
Fully learned available combat specialization 35%.


Loyal steed. 25%.
Fully mastered specialization of Raider. 25%.
A character with the Eishi conviction starts the game with a concubine or two companions (created by the GM). 25%.
Beginning of a legend. +50% Power, +50% Endurance, +50% Will, +50% Accuracy, +50% Evasion. 10%.
Damage against "large" opponents is tripled. 25%.
Fully mastered specialization of Hunter. 25%.


A character with the "Nameless" conviction gains access to Necromancy. 50%.
Fully learned specialization of Assassin 20%.
Shadow. +100% to Evasion, +100% to Stealth. 20%.


Epic of the Hero. +5 to all characteristics. 20%.
Fully mastered specialization of Telos. 10%.
Fully mastered specialization of Historian. 10%.
Fully mastered specialization of Philosopher. 10%.
Fully mastered specialization of Linguist. 10%.
Fully mastered specialization of Teacher. 10%.
Fully mastered specialization of Artist. 10%.


The player character is a vampire. 10%.
The player character worships one of the demons (chosen randomly). 25%.
The player character has one of the artifacts of antiquity in their possession. 15%.
The player character worships a certain dark deity. 10%.
The player character is cursed. 25%.
The player character is a cryptid. 10%


The player character is a good or evil fairy (determined randomly, have different features). 25%.
The character is under the influence of a strong spell and hates one of their comrades in the group with a strong desire to harm them. 25% (does not activate with fairy).
All of the character's rolls in combat or outside of combat (determined randomly) are always minimal. 25% (does not activate with fairy).


The player character is one of the surviving Selvarian. 10%.
A certain Selvarian artifact falls into the character's hands. 25%.
Admiration for Selvarian culture. +10 EH, +10 EM and +1 ES, +1 to all characteristics. 25%.
Fear of white-haired individuals. The character cannot harm white-haired individuals and has a compliant disposition towards them. 25%.
Dislike of ordinary appearance. The character deals 50% more damage to characters who do not have white hair. 25%.
Fanaticism. The character has made it the goal of their entire life to find a Selvarian who survived the war and enter their service, access to any unique skill if no other restrictions apply. 25%.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария