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#57
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Waterfall_13
How is the internal glow effect achieved for berserk skeletons?
I took the glow effect from the "Castle" building of the Necropolis city and applied it to the creature effect; now it's the Sparks.xdb file in \Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\desert skeleton3

Then, in the file, I rewrote a few lines:

0
-0.03
0.14

This is the position in space.
------------------------------------

-0.1
0
0
1

This is the rotation, so the glow doesn't shoot out like a fountain through the skull; now it shines through the back and the back of the head, but it still looks better.
---------------------------------
-1
This is the "delay before playback"; a negative value removes the initial part of the effect when it lights up.
-------------------------------------------





These are the textures for the blue glow, but in the effect, they are still greenish.
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1
Spine

This is the bone attachment; it's done first through the notepad, and everything else is easier to adjust through the map editor
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