How is the internal glow effect achieved for berserk skeletons?
Then, in the file, I rewrote a few lines:
0
-0.03
0.14
This is the position in space.
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-0.1
0
0
1
This is the rotation, so the glow doesn't shoot out like a fountain through the skull; now it shines through the back and the back of the head, but it still looks better.
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-1
This is the "delay before playback"; a negative value removes the initial part of the effect when it lights up.
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These are the textures for the blue glow, but in the effect, they are still greenish.
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1
Spine
This is the bone attachment; it's done first through the notepad, and everything else is easier to adjust through the map editor