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Battle of the Celestial Gates

#57
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a normal map, I liked everything)
I'm curious, how did the final version turn out to be so simple?

There's a ton of damage, plenty of power, extremely high initiative, plus an additional hell wave that deals 1k damage to each enemy without debuffs, they go almost first, can remove control, berserk doesn't allow them to throw away the shield of the dwarves, absolute gating. I played with an imp - it's game over if you don't put anyone in front of it to take the hit. There's enough defense, the bonus from the dwarf set works great for it, attack, defense, luck buffs, if you fight it for every initiative point to even have a chance of going first. I only won because I had 2 stacks with control, and another one with high base initiative to fly in and attack the imp, but even that had to be maxed out (besides Sandro's cloak, you can't do without it). And I won on the 20th try or so).