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Battle of the Celestial Gates

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#56
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I completed the map with a hero; thanks for the map, the creator is consistent in their style.
I played it for 3 days. It's difficult and tedious to withstand these countless hordes of demons; you can only do it with Zephyr, using Omniscience, and in a castle with a doubled mana reserve, starting from the 3rd or 4th attempt at the earliest. Any other hero will simply be overwhelmed. Reinforcements at this difficulty level are useless, as are humans in general on this map, only to clear out upgrade locations and capture human dwellings (well, griffins were useful at the feast). If you use a veteran, of course, the game will be much more comfortable. The final battle, compared to the rest of the demons, turned out to be very easy.
Regarding the gameplay, it's better not to forget about the ships in the area accessible to the yellow demons; otherwise, they will end up where they shouldn't through the whirlpool, which is unpleasant. Well, we've already talked about the Temple. I also didn't like the fact that the teleporting demon removes mini-creatures from the Academy creatures.
Overall, this map is hardcore for those who like it, but it's made with quality and without bugs, as always. Perhaps one of the most difficult missions in all 3 Campaigns, there are too many mutants (but I feel like the creator held back to avoid giving them more stats, like they did with the bosses in Campaigns 1 and 2).
You can only play as a hero if you're a hardcore gamer.
And a big thank you to the creator! I wonder what Markel will do next