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Guide on adding a new model, animation, and creature to HoMMV
I tried to implement the export-import function for SMD files through 3DS Max, hoping that it would improve things. It didn't work. As a result, I got stuck. If anyone knows how to help me, I'm attaching an archive with the character's .fbx file.
I know that one hoof is positioned incorrectly, but I can change it anytime.
EDIT: Sorry for the 3 messages in a row, I thought they would be combined. Anyway, I solved the problem - I needed a new version of 3DS MAX, and the SMD export worked there. If anyone wants to work with models and do skinning, it is absolutely important to use the specific versions of the programs mentioned at the beginning of the thread. Don't try to be like me and do everything through other versions, thinking that it will work anyway. BE SMARTER THAN ME
EDIT2: Well, I give up now. Forget it. The attempt to fix this failed.
Try exporting with the skeleton from this archive.