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Battle of the Celestial Gates

#52
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It happened! I finally completed the light map on warrior difficulty, although at times I wanted to just drop everything and start over on recruit )

As noted above, there is no accounting for taste. Personally, I really liked the map; it's one of the best works imho. Nowhere before have I seen a Heroes map where the atmosphere of defending a fortress was presented so realistically. Capturing dwellings and garrisons feels like seizing strategic points—and moreover, it's not enough to just capture them, you have to hold them too. There are many heroes from the start, but paradoxically, you constantly feel like you're falling behind somewhere. You don't have time to capture buildings with elven shooters, you don't have time to reclaim mines / structures, you don't have time to collect freebies at sea and clear Dragon Utopia, etc. The events of enemy captures are random, but they follow a clear logic. The yellow demons don't let you relax and force you to look for patterns and plan sorties...
Overall, the implementation of the fortress defense is, in my opinion, top-notch. Everything is very well thought out, logical, and bug-free )
I have some minor complaints about the visuals, but I don't want to nitpick. The map's foundation was taken from the first campaign 5th mission, which probably came out around 2015 or so )
The sounds of horns and the changing lighting add to the atmosphere)
I didn't experience any problems with the heroes or their number. From the start of the map, I sent Faendan down the left path into the Sanctuary. At the beginning of each week, he would run out and collect freebies from two water mills. Gotai reclaimed his buildings and spent a couple or three weeks gathering an army, after which he was ready to sail to the island and liberate dwellings if necessary. Zehir leveled up well, performing the main clearing alongside Kane. Later, I sent him along the path left of center to clear other dwellings. Isabelle, Frida, and Railag handled the rapid delivery of troops and artifacts to Kane.

Regarding the plot:
Quite intriguing. By the end of the game, I thought that was it—the turning point where good triumphs over evil once again. But no, not a chance. The final cinematic revives the intrigue )
Actually, this isn't just Campaigns; it's like Game of Thrones. The author is cruel to the main heroes. And this time was no different. I was prepared for anyone to die, but [this one]... (I won't spoil it) was especially hurtful and unexpected. Overall, I'm glad that the plot strongly echoes previous parts.

All in all, thank you very much for the work done! And good luck in the future.