One map in a TBS game takes, at best, 3-5 hours, and at worst, a week (or three years in Civilization on a marathon with the largest map) (not counting 1v1 on Jebus), and it's unlikely to be finished.
In most RTS games, you need to build workers, use them to construct buildings, and order upgrades, and that's where the micromanagement of the base ends. And if we take Sid Meier's Civilization as an example, all of this is reduced to an absolute minimum – you start a map and you're already playing.
In the vast majority of TBS games, you are overwhelmed with unnecessary management of cities/bases, which practically do not differ from each other, especially in Firaxis-style games with wheat and hammers, and a dozen menus to click through on each turn, and the interface is cluttered with tooltips that take up half the screen.
My choice is RTS! :smile54: