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In the new version of the fresh mod, the following significant changes will be implemented:
1. The specialization of Isra and Vidomina has been reduced to 1%. Their regular "leveling up" has been restored.
2. Construction of the Necromancy Amplifier is now allowed. Its bonus has been reduced to 2%.
3. Construction of Vampire Lords is now allowed. Vampire Lords recover 25% of the damage they inflict.
4. Construction of enhanced Faeries is now allowed. Construction requires a "Garden of Life."
5. The cost of the Gates of Hell has been increased to 4000.
6. Heroes from the campaigns are now allowed, except for Jelu. The Dragon's starting army has been changed to the standard starting tower. These heroes cannot be selected at the start (similar to Mullich).
Added 14 minutes later
It may seem that this is a slight buff to the Necropolis (simply by removing restrictions). But remember that the mod already included a weakening of skeletons: artifacts that provide bonuses to health and speed do not affect undead. Also, the Necropolis no longer receives Angels in the Conquest mode.
Regarding the Faeries. In the first week, you won't be able to upgrade them or build Firebirds. So, you'll have to make a choice.