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scars of reality, if you don't look for ways to "exploit" the "author's" obstacles on the battlefield, many battles become very difficult (if they are even passable at all). Take, for example, the Swamp creature or a hero with mythical and golden dragons, who appears quite early; I can't even imagine how to defeat him at that stage of the game. And I agree with the author above that here, Hitran was most likely intended as part of the game. Take, for example, an orange character with creatures and earth elementals. With 1 Hitran and a main hero, we can defeat them in 2 battles, each lasting 2 minutes, but without Hitran, it's something like a battle in a dungeon, where we spent 15 minutes beating a hero with a Castle of Conflux with a vampire, and here it will take even more time. In this regard, I liked The Lord of Rings more. We have marked fields with boxes + you can't accumulate an army; the map will punish you for this. In Xiedu, of course, there is the possibility of accumulating an army and fighting head-on).