Compared to the previous version, I made the following changes:
- Removed land-based Dragon Utopia so that it would make more sense to take marine ones.
- Slightly reduced the center area.
- Increased the number of taverns and mana objects in the water to make it easier to build chains.
I tried for a long time to add other islands, but I couldn't come up with a satisfactory option. The main problem when adding a larger number of zones is that a shipyard often doesn't generate for one of the players or generates in an unfavorable location (for example, in a corner, which leads to the need to swim around the entire respawn point if there is no boat summon). Also, the islands are often located too unevenly, as a result of which one of the players gets too much of an advantage. I experimented with Dontcallmechris's suggestion of using a fake Dungeon, and also tried moving the center to the Dungeon and abandoning the center altogether, but I was unable to achieve an acceptable result. In general, I decided to leave the aquatic Jebus Cross without islands. But I had an idea for another template with a large number of islands and movement across the water. It will be only slightly similar to Jebus; perhaps I can overcome these problems there. I will experiment with it.