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Unofficial community patch (UCP) for Might & Magic: Heroes VII.

#14
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1.
atlant108
I. Banned magic schools (If you dislike this change, see Mod information to read how simple it is to get rid of them.)
Could you please explain how to remove these mod changes? Or does the post mean "uninstall the mods if you don't like them"?
CHANGE: This ability blocks necromancy during the combat.

We implemented some additional changes and improvements we hope you will like:

I. Banned magic schools (If you dislike this change, see Mod information to read how simple it is to get rid of them.)

Added forbidden schools for other factions (balance reasons) - only for classic skilling:
(Stronghold - Prime, Sylvan - Fire)
Changed magic school of Town Portal and Reveal Treasure to Air (because of prime magic being forbidden for Stronghold)
II. Improved some visual effects to be more visible

III. Improved tooltips of certain abilities (missing information about activation limited to once per combat) and other stuff (including player tips)

IV. Added Heropedia information about rare resources needed to hire a creature (to make the champion choice more comfortable for the player)

V. Morale and Luck caps increased to 75 everywhere (not only Skirmish)

VI. Champions now have the same stats both in Campaign and Skirmish (it was really confusing before) and hiring them cost the same number of resources

VII. All buildings now cost the same and the town halls levels provide the same amount of gold both in Campaign and Skirmish

VIII. Improved adventure & combat camera zoom & rotation

IX. Increased difficulty (AI creature growth & resources)
2.Are there any issues with saving and correctly loading a hotseat game on one computer, if you played with three players and 5 AIs, for example?

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