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Abasdarhon's Castle

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#1717
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Shoda


Origin:
Elei: +40 to attractiveness; +10 to stats; +4 to skills

Stats:
Strength - 20
Agility - 25
Perception - 50
Endurance - 20
Intelligence - 15
Willpower - 20

Parameters:
Health - 400
Accuracy - 85
Evasion - 50
Initiative - 29
Speed - 125
Mental Resistance - 38
Willpower - 24
Critical Hit - 18
Stealth - 33
Awareness - 15
Cunning - 8
Attractiveness - 40

Skills:

Firearms
Pierces enemy armor
Chance to deal critical damage
+0.5 to accuracy for each point of perception when using firearms

✧ Shrapnel ✧ Each enemy in a 3x3 area within 10 squares takes damage (recharge: 2 turns)
✧ Quick Reload ✧ Additional shot
✧ Aimed Shot ✧ The character's weapon deals 5x damage if fired from cover and the enemy does not retaliate with a ranged attack
✧ Shoot on the Run ✧ The character can move and shoot simultaneously
✧ Sniper ✧ A shot at an unsuspecting enemy kills them, and if there are skills protecting against stealth attacks, it deals damage equal to 50% of maximum health and stuns


One-Handed Weapon

Weapon Stats:
Shoda's Rifle: 200
Shoda's Sword: damage 80

Inventory:
Large Health Potion: restores 500 health (x3)
Evrat Thiltal


Origin:
Goblins: agility increased by 3 times; strength decreased by 2

Stats:
Strength - 8
Agility - 153
Perception - 18
Endurance - 18
Intelligence - 53
Willpower - 13

Parameters:
Health - 310
Accuracy - 95
Evasion - 162
Initiative - 55
Speed - 48
Mental Resistance - 49
Willpower - 17
Stealth - 180
Awareness - 103
Cunning - 27


Adventurer
+3 to all stats
+5 to cunning for each point of charisma
The character can pretend to be dead
+1 to awareness for each point of intelligence

✧ Traveler ✧ +0.5 to speed for each point of agility
✧ Trader ✧ -0.5% to the cost of goods for each point of intelligence (no more than 50%)
✧ Wandering Merchant ✧ Valuable items and increased starting capital
✧ Lucky ✧ Nullifies the effect of a fatal attack and gives the character the opportunity to escape from the battlefield (once per game day)
✧ Companion ✧ The player can create a companion with the Adventurer skill, following the same rules as the main character


One-Handed Weapon

Weapon Stats:
Evrat's Dagger: 40

Inventory:
Medium Health Potion: restores 350 health (x5)
Djakamer Mood


Origin:
Djurans - lions, tigers: strength increased by 2 times; ability to attack with claws (damage = strength); inability to use ranged weapons

Stats:
Strength - 53
Agility - 53
Perception - 18
Endurance - 28
Intelligence - 23
Willpower - 13
Charisma - 20

Parameters:
Health - 685
Accuracy - 82 (113)
Evasion - 62
Initiative - 25
Speed - 54
Mental Resistance - 39
Willpower - 19
Stealth - 65
Awareness - 43
Cunning - 132
Attractiveness - 20
Item Cost - (-10%)
Reward Bonus - (+10%)


Adventurer
+3 to all stats
+5 to cunning for each point of charisma
The character can pretend to be dead
+1 to awareness for each point of intelligence

✧ Traveler ✧ +0.5 to speed for each point of agility
✧ Wandering Merchant ✧ Valuable items and increased starting capital
✧ Companion ✧ The player can create a companion with the Adventurer skill, following the same rules as the main character


One-Handed Weapon
Skilled Use: +0.5 to damage for each point of strength
Additional Attack
Parry (evasion vs. accuracy)
Counterattack
Accuracy: +0.7 to accuracy for each point of agility

Weapon Stats:
Djakamer's Rapier: 213; +30 to accuracy; additional attack

Inventory:
Large Health Potion: restores 500 health (x5)

I think only Belarot stepped away from the cart? Are the others still sitting in it?
The elves have the first move advantage. Until they move, you won't see how many of them there are.


3
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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