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Hello everyone!
Here's a new review of a walkthrough for this map:
1) In principle, at the first stage, nothing and no one really hindered development, despite all the warnings. In an unequal battle, Fafner and his entire team perished, and after that, almost no one bothered me, except for the "reds" occasionally roaming the islands or running across the land. Eventually, they were also destroyed.
2) It wasn't easy to find the first tent either; it was well hidden – I'd say it was a classic. After that, things went more smoothly when I discovered everything and reached Christian.
3) I didn't manage to defeat Christian right away; he escaped, suffering huge losses in the first round. But since the victory was credited, I passed the guard and caught up with him in the human lands, in the castle. I wanted to take care of Catherine at the same time, but it didn't work out. In general, this bottleneck with Sandro in several places cost a significant amount of time.
4) It was definitely clear that to continue, I needed to acquire the Azure Dragons, but the garrison looked intimidating even for skills of 90+ and my current army. Perhaps I could have passed, but I would have lost almost everyone, which I didn't want. As an option, I could have assembled and leveled up an intermediate army (I sometimes do that) to preserve the main one; I thought about it for a while. Among the items, I was only missing the "Cursed Armor," but I eventually figured out how to assemble it from the available parts.
5) After that, Catherine, Mutare Drake, Aenain (he was the only one who offered some resistance), and Tunar were defeated one after another, easily. I think it would have been even more interesting if they had all been strengthened sequentially.
Although... maybe it's just that my highly developed hero and powerful army allowed me to pass them relatively easily, for example, in a shorter time, and the balance could have been different.
6) In the finale, only Lord Haart remained, who had holed up in the castle behind the guard. Sandro opened the gate and stepped aside, and after that, everything was simple – the prisoner had no chance of surviving.
By the way, I wonder if it would have been possible to neutralize him if he had, for example, all skills at 99? This remains a mystery for now.
In general, it's an excellent long-play map; I have only positive impressions!