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I still don't understand why races need to be chosen in advance. Why not do it after the map is revealed by the host?
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Believe me - it's the same with random selection. If one player is playing on a given template for the first time, and the other has mastered it, the advantage will be even greater.
As far as I understand from reading reviews and reports from those who use random selection, there aren't that many generally accepted templates. And, knowing these templates, it's not difficult to navigate the terrain. The only thing I don't understand is how these templates can be identified in advance so that only they are generated. Where are they defined and how can they be changed?
it doesn't take long to go through... for example, remember Kolbazer (sorry for the incorrect nickname)... the map "Me and My Shadow" - isn't that balanced?
And why isn't it balanced? First, the magic in the castles, and there are three per hero, which increases the possibility of imbalance. Second, Invisible accurately described the flaw.
This is exactly what I was talking about: it is incredibly difficult to create a 100% balanced fix.
