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#13
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Update from 06/19/2020:

Some locations have been redrawn/modified: Zaton, Radar, all tunnels including the vicinity of Pripyat. (mainly using decorative elements from the game Fallout 2)
Quest chains have been added/expanded:
Holrst's story / his hideout - experimental device / X-10 / X-13.
Helping the Lost One in the Oasis / examining the amulet / info crystal / bunker.
Additional battle options have been added for the "standard ending".
Additional conditions for the composition of troops have been added for the "standard ending" if Grom is NOT undead (depending on the completion of Vano's personal quest).
The condition for the "story ending" has been changed (completion of X-13, with a mandatory "favorable" outcome for Grom + his upgrades).
7 artifacts have been added/modified.
The "Monsters with Artifacts" script has been disabled.
The resource accumulation/acquisition system has been reworked (it has become more demanding in terms of the player's planning of expenses in the later stages of the game).
Bonuses have been added for defeating random heroes (in connection with the rebalancing of the economic system).
"Anomaly-limiters" have been inserted in some areas of the locations, for a more linear playthrough (judging by the feedback, excessive freedom may turn out to be "detrimental" to some playthroughs).
A panel with general, standard information descriptions for the map has been added (PDA icon on the control panel).
Minor adjustments have been made to the possible routes for the AI player, Sanya-Void.
Some Defs for heroes in battle have been changed (again).
Several new creatures have been added/modified.
There may be something else, but I don't remember the rest...