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Duel map for Heroes of Might and Magic III.

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#24
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But it exists, this "can of sardines." Just as long as it's not just 1 Angel.
Well, you know, I don't know which is easier to break through: 55 snipers or a "can of sardines" with at least two Angels, which is standing on grass in the second week, playing on 200% difficulty and starting without forts. ;) Let's say, even if you manage to do that (I doubt it), two Angels won't kill 15+25+15 snipers, especially since they won't reach them in one turn without tactics and will be shot down in the first round. :) And if the "can of sardines" has three Angels? That means you've lost, because 150 griffons on grass at the start is a lot.
I just got the impression that on this map, the main shortage is wood and stone, not valuable resources and money. And castles that can take them as a starting bonus will have some advantage. And if both castles are like that, then the lack of a fort will only slow down the game. But that's just my opinion.
I completely agree. Stone and wood are worth their weight in gold, and the lack of forts just prolongs the game by a week.