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Abasdarhon's Castle

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#985
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Ple-Sen
In Beleroth's opinion, the shopkeeper should be grateful; she would only have to mop up a small puddle of urine instead of a massive pool of blood. But Tarlion certainly wouldn't have liked it had the demon tried to voice these thoughts aloud.
— Alas, not everyone is familiar with the rules of etiquette. They cannot even depart with dignity.
Arandor
- Perhaps he is simply sick with something? - the elf suggested regarding the puddle on the floor. - Yes, good day, by the way, - he added afterward. - I would like to look at the wares. And you do offer discounts for members of the Mages' Guild, don't you?

- Indeed. People constantly confuse our shop with Heaven. I should just change the name. You, as I understand, are customers. Well, welcome to the Crystal. Look around. We do offer discounts. If you show your ring.

Crystal

To use scrolls, you must have an intelligence of at least 30 and mastery of the corresponding school.



Master
Damage: 10
Price: 2 710
Type: wand
Requirements: intelligence at least 45
Features:
- spell power increased by 3 times



Mentalist's Dream
Damage: 40
Price: 2 315
Type: staff
Requirements: intelligence at least 30
Features:
- +0.5 to spell power for every point of will
- +5 to mental resistance for every point of intelligence
- once per battle, the character can summon a mental entity – a copy of a sentient ally or enemy (cannot summon a copy of a demon or undead)



Pursuer
Damage: 10
Price: 3 560
Type: wand
Requirements: intelligence at least 45
Features:
- +0.5 to spell power for every point of will
- it is impossible to dodge the character's spells



Tolerance
Damage: 10
Price: 1 505
Type: staff
Requirements: intelligence at least 30
Features:
- +0.5 to spell power for every point of will
- +5 to health for every point of intelligence

Madmen
Price: 1 230
Type: bracelets
Requirements: intelligence at least 30
Features:
- +30 to spell power
- the character can deal 35% of their maximum health as damage to themselves to instantly recharge a spell

Care
Price: 720
Type: gloves
Requirements: intelligence at least 30
Features:
- spell power for healing spells increased by 2 times

Sly ones
Price: 1 150
Type: gloves
Requirements: intelligence at least 30
Features:
- +1 spell per turn

Wizard Hat
Price: 1 000
Type: hat
Requirements: intelligence at least 30
Features:
- +1 to accuracy of targeted spells for every point of intelligence

Swiftfoots
Price: 1 000
Type: boots
Requirements: intelligence at least 25
Features:
- +0.5 to initiative and +0.3 to speed for every point of intelligence
- Levitation spell (requires Air Magic skill)

Firesteps
Price: 1 000
Type: boots
Requirements: intelligence at least 25
Features:
- +0.5 to evasion for every point of intelligence
- Inner Fire spell (requires Fire Magic skill)

Waterdrains
Price: 1 000
Type: boots
Requirements: intelligence at least 25
Features:
- +0.5 to willpower for every point of intelligence
- Healing spell (requires Water Magic skill)

Stonetreads
Price: 1 000
Type: boots
Requirements: intelligence at least 25
Features:
- +5 to health for every point of intelligence
- Stone Skin spell (requires Earth Magic skill)

Little Cloud
Price: 700
Type: ring
Requirements: intelligence at least 25
Features:
- the first enemy to attack in melee combat takes damage equal to spell power and is moved to the maximum possible distance from the character

Little Spark
Price: 700
Type: ring
Requirements: intelligence at least 25
Features:
- the first enemy to attack in melee combat takes damage equal to spell power and the same amount of damage for every action on this turn

Icicle
Price: 700
Type: ring
Requirements: intelligence at least 25
Features:
- the first enemy to attack in melee combat takes damage equal to spell power and is frozen for this turn

Pebble
Price: 700
Type: ring
Requirements: intelligence at least 25
Features:
- the first enemy to attack in melee combat takes damage equal to spell power and is stunned for this turn

Ring of Guardianship (x1)
Price: 500
Type: ring
Features:
- resurrects the character at the end of the battle with 10% of maximum health if their allies have won, after which it breaks
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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