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Play through the lobby with the "PVP battles with neutrals" option.
The game is loaded for the red player, they wait, and the blue player attacks Sandro on Gird. By the second turn, a battle desynchronization occurs, specifically:
1. The active unit for the turn differs for both players (sometimes it's even a tent);
2. The repeated turn/absence of a unit's turn (morale/demoralization) differs for both players;
3. The turn of a unit is taken away from the player's control, as if autobattle is activated (at the same time, the "taken unit" can attack a friendly unit).
Save, map, and logs in ZIP