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[TOURNAMENT-SoD] Novice - 2020. Winter

#243
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Gorbunak
Morgot gave away the Necro for 4000 and somewhere around 1000 for colors. Well, playing as Necro on the first week is a real pain with rollbacks, of course. But in principle, maybe it's worth limiting yourself to one computer and on the second one, take down the second and go into the treasure zone. In principle, on one hand, Tower gives a good Mage Guild and builds decently with a rollback. But the presence of a tough GO practically eliminates any contacts on 121. Considering even that I had to buy myself off from the computer with 23 skeletons, it was still easy to take the maxi utopia at the beginning of the third week. I think it's worth jacking the Necro price up hard to 8000+ in the bidding. I also noticed that the Mage Guild rebuild here is so-so. Because after developing a bit, there are a lot of Dragon Utopias in the treasure zones, and relics are just lying around, control there is rather just farming.
Anyway, I got into the game because the Citadel was built. Even the presence of a second Castle for the opponent on 112 didn't stop me. I slowly captured the Castle of the Dungeon computer and targeted breaking through to the second one. And then the computer came back to snatch things away. To transfer the army, I decided to take it down in the field, which was a big mistake. 60 skeletons with archery couldn't overcome 60 Troglodytes, 10 Harpies, and 7 Evil Eyes under the Damacon. I had to buy myself off and build the Citadel. I should have just built the Citadel and skipped the turn. There was a Lich dwelling, instead of plans to finish off the second computer, I should have used the Citadel to take the Lich dwelling on 117. Overall, with the remnants of the army, I burst into the second computer's area, having 3 Liches and 20 skeletons, I put a Citadel there already, otherwise it could have easily been game over from the Ramp. Anyway, things looked so-so on 121, but I transferred everything into skeletons, did a bit of Necromancy on the Dwarf Cottage, farmed mana, and went into the Griffin Conservatory. There were already maybe 200+ skeletons, probably could have taken the maxi one with the double. So in general, in terms of priority for buying towns, after Necro, probably Dungeon. And Tower seems to give a good Mage Guild, but the penalty ruins things a lot, and as for relics in treasure zones, unlike 6LM [Sixth Level Magic], getting control there not from the Mage Guild is not rare.
Before taking the Griffin Conservatory, I also put an Intentionally Stupid Righteous Anger there for splitting, and then bam, the opponent covers Isra, with a trained Grindan on 2 Gargoyles. Well, I thought, either he built Flight, or a Flight scroll with 5th level GM. And so it turned out, it was Flight. Another snag, if the Ramp had pushed that to me, I would have been left without a Mage Guild. A mini treasure zone generated from the Ramp at the Tower, he was building the Mage Guild there. In principle, I had chains on defense. I was also a bit lucky that when I was clearing a prison, I cleared a trained Mage and retrained Death Wave on him. Moreover, he was placed under a split. Grindan stood 1600 moves from the Ramp. I generally built Pegasi and with Death Wave killed Grindan on turn 30. And he, it turns out, was just scouting there and thought he'd buy himself off for free in the Castle, and then took Isra as well. Well, I figured as much. Losing such a mage at the start of the second week is just... no comment. It messed up my plans for capturing the Conflux a bit, but maybe it even worked in my favor, the Conflux's Castle was far away, the roads to the Conflux were very slow and long. So I went straight into the treasure zone with 2 Angels and 250 skeletons. Just at the Castle I did some Necromancy and got a mana hat from a fight. I farmed mana, transferred the skeletons, and went to take the Dragon Utopia. The maxi utopia fell easily, gave KVs [Key of Visibility?] and something else useful. Then I gradually started building the Mage Guild further, swapped artifacts for resources. There were also maxi Cyclops in the treasure zone. Town Portal hadn't dropped yet, only dropped maybe from the 4th rebuild. I Town Portaled into the opponent's treasure zone, there were a bunch of Dragon Utopias, in the first Dragon Utopia a KZ. I skipped one Dragon Utopia to run for the villages. Well, by then it was starting to look like game over. In the mini treasure zone near the Ramp, there was a guard of 140 Diamond Golems, I trained Vidomina on them. She, by the way, levels up decently compared to Isra, because she's a Mage. Well, true, I couldn't quite get her to Expert Necromancy in the end. Then I captured the treasure zone directly from my Conflux and farmed the central treasure zone a bit. It ended up 5 treasure zones vs 2.
Thanks for the game!
1.5 weeks of playing, quite decent, but on the 2nd week, I made a critical mistake losing Grindan. The Tower had already been built, but Grindan was the only one who could use Air and Earth magic and had Intelligence. He had Flight and Implosion, flew to open the opponent's Tower in the adjacent zone, while the Portal in the Tower was being rebuilt (only got it on the 3rd try) and I got greedy for the Gargoyles, could have taken 8. From the Guild, I saw that the opponent has Vampires - his fastest unit. I thought I'd easily split on speed 9, casting Implosion. Then I had to level heroes "from scratch" to master Magic and Earth, lost days and couldn't use the built control, while the opponent gathered a critical mass of artifacts and skeletons and control from Dragon Utopias.
Thanks for the game! Congratulations on the victory!