2. Go to the advanced map editor, place any hero on the map. Select him, choose the parameter AdvMapHeroShared, create a new one using New, for example, TESTHero.(AdvMapHeroShared).
3. Click the three dots.
4. A window with the hero's parameters will appear; configure the following:
Model,
AnimSet,
Active tiles => Add => x=0, y=0,
ObjectType (any),
Icon128,
InternalName,
Class,
Specialization (Name, Desc, Icon),
Face Texture and Face Texture Small,
HeroCharacterArena and HeroCharacterAdventure,
CombatVisual,
Town Type,
Editable => + => Configure as desired,
Selection,
Trace,
Hide in editor => false.
To add your own icon, where a new one is needed, create a new texture Icon.(Texture), select the icon file in Scrfile, set the parameters Type - TEXTURE_2D, Conversion type - CONVERT_TRANSPARENT, Format - TF_8888, Instant load - true. You can also choose icons from others.
You can do the same with the model and .(Character): either choose from existing ones or create everything yourself.
5. Resource => Pack MOD.
6. Go to the game folder; there will be a "map" NAMEOFMODFROMPOINT1.h5m; manually rename it to MYMODENAME.h5u and send it to User MODs.
7. Done.
P.S. I have already attached screenshots; everything is clearly visible in them, and this confirms the functionality of this method.
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