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Model import.

#11
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footman
Model and animation?
Ideally, both :smile05:

Added after 47 seconds
psatkha
So, it's imported into Blender, and the question is about exporting the modified models from it in the format of which game?!
The same one – Prime World. I can change the textures in the game, but I can't change the models themselves. As I understand it, ".skel" is responsible for the skeleton, and ".skin" contains the geometry of the model.

Here's an example of how those files from the attachment are used:
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- animationFileName>/Creeps/Bosses/Boss1/attack2.anim
- mayaFileName>/Creeps/Bosses/Boss1/attack2.mayaAnim
- srcFileName crc="0">/Creeps/Bosses/Boss1/attack2.ma

- mayaFileName>/Creeps/Bosses/Boss1/_.mayaSkel
- skeletonFileName>/Creeps/Bosses/Boss1/_.skel

- geometryFileName>/Creeps/Bosses/Boss1/_.skin
- mayaFileName>/Creeps/Bosses/Boss1/_.mayaSkin
- srcFileName crc="0">/Creeps/Bosses/Boss1/_.mb

There are no files of the type "mayaFileName" and "srcFileName" inside the game archive, only "animationFileName", "mayaFileName", and "geometryFileName"