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Current questions and answers regarding the map editor.

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#5136
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I am interested in the following property parameters: - Combat script (battle script) - could you provide a small example? - Player ID (why is there a "players count" parameter at the end?) - Capture trigger and hero (how do I use this? What values or things can I enter?) - Specialization - what interesting changes can I make here? - Script (what can I write here, and how does it work?) - RndSouce (there are 4 values here, how and for what are they used?) - Link to player (player selection, as I understand it. There is also a "players count" parameter at the end, what is it for?) - Link to town (it seems to be a "reference" to the 1st player and his Castle in my case, something like that...). As I described yesterday, there is a 1st player and his Castle, and on the opposite side of the map, there is a Castle built for the same player, but with a garrison and a hero defending it. We cannot solve the problem of this town's affiliation without using workarounds. Perhaps something can be figured out through this property? And some more questions not related to the editor: - Phoenix Lake... is it impossible to increase the growth rate? (Except by creating some kind of trigger and resetting the growth rate... I saw something similar on the forum). Simply, a growth rate of +1/+1 is very small. I had to add more buildings. Also, why doesn't the number of phoenixes increase, as in other dwellings? (For example, peasants increase each week, I haven't figured out how this works). - When playing on Multiplayer maps, you make a plan in your head, think about upgrades, and so on. Let's say you decide that you want to play against an opponent using summoning magic (and you even start upgrading it) and simultaneously build the entire guild of mages, but there is no summoning magic there. As I understand it, the computer doesn't care what you get. That is, all spells are completely random?
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