Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.
I’ll probably ask to create a separate one for discussing Haven creatures from Heroes of Might and Magic 6. zahar0z
It's all the same as I wrote above. The “ability” can be used both as an attack and/or as a cast.
In the case of the Acolytes, the ability is a cast from Heroes of Might and Magic 6; it wouldn’t look very good as an attack, but with the Gloomwings, I don’t remember what the original name of the animation was.
Progress on the Solar Knights: there were major problems skinning the model correctly; although it exported properly, it saved with the wrong bones (on the horse skeleton). I had to do some magic in Maya to copy the skinning onto the correct bones. The rider himself is ready; there are even more problems with the horse – part of the skeleton has moved somewhere completely unclear, and I’m not sure if its skinning was exported correctly either.