Either way, the hero fights.
You can read about and download the AI mod here.
Do you need to fill in the function body?
That's correct, there can only be one NEW_DAY_TRIGGER in the script, so just copy this line into your existing function.
Added 2 minutes later
At the right moment
SetObjectOwner(nTownname, 3);
And then do everything as described above to immobilize the AI.
Added 2 minutes later
I understand the idea... but then the town and hero will be messed up. Maybe it's possible to block the entire line? (you could accidentally turn off the AI at the start... I've attached a screenshot)
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