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Walkthroughs for custom maps.

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#3192
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In Lord of Rings, has anyone tried killing Thorgrim without using hit-and-run tactics instead of luring him into water? I'm interested in whether anyone has succeeded in doing so.

Of course, he doesn't have any story-important artifacts, and it's much easier to lure him into water, but the author gave him 240 creatures, not 9999, which suggests that he probably intended for him to be defeated in some way.

Update: There's a way to lure him into Inferno (118, 59, 0), where he'll learn the Explosion spell. Attack him in the castle with a stack of harpies and use summoning elementals to drain his mana and Titan shots. After that, the computer shouldn't leave the castle after the resurrection of non-ranged units, so you can use harpies to kill all his stacks. I don't know how realistic this is yet; I need to test it.
If you don't rush to visit the purple tent (I'll edit this, as I'm misleading you. Of course, I'm talking about not releasing the hero with Titans, Archmages, and Pegasus units too early. I released him after I was already standing in front of the hero who was guarding the force field with my main hero. The brown tent had already been visited, and some heroes had been killed (although I killed the turquoise one after getting the force field, as it's possible to find a combination of spells and attacks that will prevent him from casting teleportation; I killed him in the castle, but it's difficult)). The battle with Thorgrim is one of the easiest and fastest. I killed him in the 4th month, maybe a week or two later. The fight is simple and straightforward; it can be done on any map where you can hide the mages. After capturing Rampart, he runs upwards to join his Titans with his friend (even if he joins them, I think you can still win, but it will be more difficult). You need stacks of 2-cell creatures, preferably at least 2 stacks of 5 Phoenixes, so there's no randomness. Equip everything for speed. Hide the mage in a corner, protect the Phoenixes. Use other units, maybe even more Phoenixes, to get close to the Titan. The computer will always cast Stone Skin. In the first turn, cast Frenzy, and the mage will kill more than half of the Titans. When the Titan attacks the units next to him (again, if you have Phoenixes and at least one with regeneration, there won't be any problems), in the next turn, teleport the mage to a safe zone (it all depends on the map; you might even have to send a Phoenix there immediately, as the zones are 1-3 cells away). Thanks to the mage's speed, he will kill the Titans again and then win the duel; morale isn't even needed. I also had a situation where, if I hit the Archdevils once, the computer would resurrect them instead of the Titans.
Malekith is also easily killed without randomness. I passed it on the second try (I just needed to equip the Armageddon Blade and a necklace so that he wouldn't attack with lightning). As before, put the mage in a corner, protect him with Phoenixes or it doesn't even matter who. The main thing is to get a Phoenix close to the Magog, and the mage should have stronger units so that the Sagittarii, Ifrits, and Rust Monsters are targeted. With Frenzy, damage the Liches, and in the beginning of the second turn, teleport the mage to the defensive side, and that's it; the Magogs are no match for the mage. We kill everyone, leave a couple of dogs, and raise all the troops.
Sorry for the quality; I overdid it with the compression. But the limit on kilobytes here is very small
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