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Mages need to acquire two full skill branches (mentorship, magic attraction, spell reward, secret knowledge, counterspell, secret advantage), which is practically impossible if the hero doesn't have a mentor near the city and lacks hundreds of thousands of gold.
Orcs are terribly imbalanced; I wanted to give them 5 full skills, but I stopped at three, with or without a centerpiece skill, they still always kill everyone.
Necromancers only need three skills: imprint, master, and replenishment.
It's also very difficult for dwarves to acquire summon skills; usually, absolute protection is obtained at level 25 if there's no mentor.
Knights have a terrible ability, but that's just how they are.
Furthermore, the uselessness of some skills that are needed for the centerpiece is compensated by the imbalance of the centerpiece itself; now, only useful skills are needed for it, and humans with their centerpiece skill are completely useless... In general, an early centerpiece creates huge gaps between some races. In my opinion, such mods should correct the balance, not destroy it even more.
С уважением, }{0TT@6bI4
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Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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