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Clan Wars – new faction mechanics.

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PaintingTs
Please excuse me, but I don't want to start an argument with you in this thread. Your aggressive way of conducting a dialogue will not lead to any constructive outcome.
This is your personal opinion. Aggression - no. Some pressure - yes. Nothing more. And we will find a constructive solution, I assure you.
PaintingTs
Yes, "Sworn Enemy" doesn't work as a mechanic for dealing extra damage. The mechanic with "scouts" is designed to somehow justify taking a developed/expert avenger early in the game and building the guild early: in addition to detecting the stack itself, you can also see what it is guarding. As a bonus, there is a small synergy that I wrote about above.
Finally, you heard me.
Yes, Sworn Enemy doesn't work for dealing extra damage. Which is more than strange, because the other racial abilities (well, maybe the mage mini-artifacts are a bit slow to start) work perfectly.
I'll repeat once again: Synergy is when something interacts with something else and produces an additional bonus.
When something interacts with nothing, it's not a bonus. A bonus multiplied by zero gives zero, not a bonus.
PaintingTs
It's strange to blame me for the fact that my mod doesn't fulfill your wishes, don't you think?
I don't think so. I know a lot about the word "blame" because I was born in the USSR and I know the 90s firsthand. And I'm not talking about "my wishes," but about your statements about the mythical synergy.
PaintingTs
"Sworn Enemy" is not just a simple +damage%, so you can assign any creature as an enemy at will. There is a factor of randomness here. By the way, don't be lazy and calculate what the probability is that among the 25 neutral creatures seen on the map, there will not be a single creature of the same faction as the opponent (hint - 3.5%).
I'm lazy. But you can calculate it, right?
So calculate what the probability is of encountering a Wyvern (the opponent took Shaka-Kar and bet on a Wyvern stack), given that the first 1-3 tiers are found much more often than the 6th.
And if the opponent bet on "Mass Curse," then the chances of Cyclops are very small, right?
PaintingTs
"Sworn Enemy" is a situational skill, not a "non-working" one. You first find creatures of the opponent's faction on the map, and then, if you find them, you gather a "rain of berserkers" (a wall of fire, anything else) and deal damage to 2-3 stacks with a 40% bonus. If you don't find them, you level up something else.
Very original, isn't it? If you don't find them, you don't level up the racial skill. Which is a priori available to all heroes of the faction.
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