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Please excuse me, but I don't want to start an argument with you in this thread. Your aggressive way of conducting a dialogue will not lead to any constructive outcome.
Yes, "Sworn Enemy" doesn't work as a mechanic for dealing extra damage. The mechanic with "scouts" is designed to somehow justify taking a developed/expert avenger early in the game and building the guild early: in addition to detecting the stack itself, you can also see what it is guarding. As a bonus, there is a small synergy that I wrote about above.
Yes, Sworn Enemy doesn't work for dealing extra damage. Which is more than strange, because the other racial abilities (well, maybe the mage mini-artifacts are a bit slow to start) work perfectly.
I'll repeat once again: Synergy is when something interacts with something else and produces an additional bonus.
When something interacts with nothing, it's not a bonus. A bonus multiplied by zero gives zero, not a bonus.
It's strange to blame me for the fact that my mod doesn't fulfill your wishes, don't you think?
"Sworn Enemy" is not just a simple +damage%, so you can assign any creature as an enemy at will. There is a factor of randomness here. By the way, don't be lazy and calculate what the probability is that among the 25 neutral creatures seen on the map, there will not be a single creature of the same faction as the opponent (hint - 3.5%).
So calculate what the probability is of encountering a Wyvern (the opponent took Shaka-Kar and bet on a Wyvern stack), given that the first 1-3 tiers are found much more often than the 6th.
And if the opponent bet on "Mass Curse," then the chances of Cyclops are very small, right?
"Sworn Enemy" is a situational skill, not a "non-working" one. You first find creatures of the opponent's faction on the map, and then, if you find them, you gather a "rain of berserkers" (a wall of fire, anything else) and deal damage to 2-3 stacks with a 40% bonus. If you don't find them, you level up something else.
Танцую со Смертью
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