Yes, unfortunately, the Rain spell isn't tailored to the native Elven Summoning skill.
By the way, in the 2.1 executable, you could apply the General Overseer buff, after which the ability was lost. The Overseer buff exists on units, but there's no effect. Now, only the General Support skill remains (it's quite powerful – 5 stacks of Centaurs, each with Support, and the hero attacks with a stun. It's quite the control...). And there's more to explore in that direction...
Native – because, with the exception of Enchanted Arrows, Summoning is simply perfectly suited for Elves, both in terms of lore and gameplay (unlike the Necromancer), due to their high defense.
Tier 1 spells, including Chaos and Summoning, will cost only 1-2 mana.
Maybe just reduce the mana from Knowledge? Instead of 10, give less? This is quite adjustable.