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How do I create a script so that when interacting with an object, a battle starts with specific enemies (in my case, 3 groups of 5 infantry units each), but the number of creatures depends on the difficulty level (for example, 5 infantry units on Warrior difficulty, and 7 on Hero difficulty)? Thanks in advance to whoever answers.
In the script:
diff=GetDifficulty();
--diff == 1 on Recruit, 2 on Warrior, 3 on Veteran, 4 on Hero
function MyCombat(heroname, objectname)
if heroname == "MyHeroScriptName" then--Check if the correct hero touched the object
StartCombat(heroname, nil, 3, 6, 5+2*diff, 6, 5+2*diff, 6, 5+2*diff, nil, "resultsf"--Function that runs after the battle, needed if something should happen after the battle);
Trigger(OBJECT_TOUCH_TRIGGER, "nObject", nil); --Resets the function
end;
end;
Trigger(OBJECT_TOUCH_TRIGGER, "nObject", "MyCombat");
function results(hero, result)
if result == not nil then
--Script that runs after victory...
else --Script that runs in case of defeat...
end;
end;6 is the ID of the infantry unit; there will be 3 stacks of 5 plus 2 for each difficulty level.
С уважением, }{0TT@6bI4
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