Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Need help again. How do I make enemy heroes pursue your hero and engage in battle with him, even if the battle is a losing one for them? SetAIHeroAttractor and SetAIPlayerAttractor don't work.
Set the "attractiveness" value to "2," which means "forget about the dangers and run to fight him." At least, that's how it worked for me. I think if these functions don't help, you'll have to use more complex schemes, like taking the coordinates of your hero and setting the computer to run to them using MoveHero, repeating this every day, and in some thread, checking if CalcHeroMoveCost(...) < 100, then StartCombat(...). I think such a scheme will suit you, right?)