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My opponent was having absolutely no luck with land, while I had a strong earth-based town on my second turn. To capitalize on this, they built a box covering the entire fourth area, although I was building a Grand Mage and essentially got a teleportation point there as well. This allowed me to get out earlier, but the center was not very straightforward, and there were 0 underwater areas on the entire map, so it wasn't easy to fully utilize the tempo advantage. tfp.