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The fate of the kingdom.

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#15
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Irina19
A challenging tactical map. A symmetrical water map with a strategic center. The tactics are typical for this type of map. Navigation is essential, but there are beacons and a sextant. Resources are scarce, especially wood, and I also got an Elf faction. The AI quickly sorted things out among themselves, and I was left facing a single opponent who had captured all the corners. But I got lucky: their main hero (with War Chains) attacked my initial Castle, which I managed to defend with a low-level secondary hero. After that, crushing the remaining minor enemies was a matter of course.

The map is good, but I probably won't replay it. I recommend it for those who enjoy a "chess-like" style of gameplay.

Thank you for the feedback. Regarding the wood shortage, I think buying a ship for the Elf faction is not a good idea. You should wait for the AI to create a ship and then borrow it using the "Summon Ship" spell.

Added 4 minutes later
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It will transform. Yes, I agree that the balance in this scenario is maintained. But if you watch Vadim's TGamе video on Small maps with Impossible creatures, it becomes clear that this kind of hardcore imbalance in resources will allow players with exceptional individual skill to stand out. But this is not a criticism of the scenario, but rather an idea of how to make the game more challenging. As I said before, the scenario is flawless. I played as Orcs on Krag with reinforcements and hero attacks. The AI players were eliminated one by one, either due to a bug or their own strategies, but they never landed troops on my territory...

Powerful creatures are one thing, resources are another. The AI is even more afraid of creatures than the player, because for it, 30 Archdevils in the third week is death, while for the player, it's a 2-hour battle with 1 Spearman and a Crystal. And a resource gap is a direct path to defeat and frustration.