Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
There are just enough resources to allow for some progress. If there are fewer, the game will turn into skipping turns and dying to the AI on the third week.
It will turn into that. Yes, I agree, the balance in this scenario is maintained. But if you watch TGamе Vadim's video on Small maps with Impossible creatures, it becomes clear that such hardcore imbalance in resources will allow you to identify players with extraordinary individual skill. But this is not a criticism of the scenario, but rather an idea of how to make life more difficult for the player. As I said before, the scenario is flawless. I played as Orcs on Krag with reinforcements and attacking the hero. The AI players were eliminated one by one, either due to a bug or their own quirks, but they didn't attack me at all...