Skip to content
#21
Auto-translated
Ben80
Integrating this into the game would be a separate creative task :)
I thought – maybe something like this would be useful in my project after all. Let's say, so that AI heroes could also effectively manage their stacks on the battlefield.

But then, I probably wouldn't want the bot to be trained "too well," because that would contrast too sharply with its actions on the map. ))
Is it theoretically possible to create a bot that is "trained, but not too well" – and at the same time, universally, in general for combat? (or not quite universally, but for a wide range of possible combat situations).

In general, it would be a very interesting task to train in a situation of confrontation with an intelligent opponent – a human. That is, training based on the example of a human playing against a human (or a human playing against himself).
I don't quite understand what you're talking about. My bot takes over control from the human at the moment of battle. There is no AI here (at least, not yet).

Statistics

Welcome our newest member: Emil

Users Online 3 users 1188 guests