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The fate of the kingdom.

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#10
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I played as a human hero, "Vitya the Machine Gunner," against the Necropolis faction, and it took me two months to complete the map, which wasn't easy. The map is frankly depressing: a difficult start on a small patch of land, and monsters in the mines. If the sawmill and mine had slow-moving creatures like zombies or golems, it would be possible to develop, but if you encounter snipers, you're doomed. Landing in the center turns the game into a frantic rush, followed by tedious sailing. There's a lot of money, but no sextant, and the mentor is located in Karaganda. And although the map is technically flawless, it creates a depressing impression in terms of gameplay. Nevertheless, thank you to the author for their work.

Thank you for your feedback. Initially, the idea was to make the AI strong. Is the AI strong at the start? Then the start for the player should be difficult. Is the AI persistent and attacks from all directions? Then more paths should be added, and so on. But in general, what you described as "frantic rushing" and "tedious sailing," I see as the ability to manage your units and control territories. Thank you again; I am undoubtedly proud that my map made even a veteran steppe runner like you suffer.
P.S. And yes, there is a sextant on the map, and not just one, but four