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In my opinion, there is no benefit to such a division, as the Wood Camp will generate the same 10 units of wood, for example; only with the mod will they look different, and that's it. Instead, you'll have to memorize all the types of resource piles. The only advantage of the mod, in my opinion, is the ability to evaluate the piles based on the number of resources, and even then, the range is still quite large. I agree with Ment; we need to make the differences more pronounced.
P.S. I don't understand why the mercury in the second pile is so strange...