Maybe everyone knows this already, but it might come in handy:)
Despite the fact that there are roads on the maps, they have no effect on the hero's movement, meaning it is not mandatory to follow the paths!
In addition to the speed of the slowest monster in the army, artifacts also affect the hero's land movement distance.
The hero's movement distance is determined at the start of the game day. Changing the army composition (replacing slow monsters with fast ones and vice versa) or adding artifacts during that day will no longer affect the movement distance.
The hero's sea movement distance does not depend on land movement distance and is equal to 15 units regardless of the speed of the army's units. Visiting a Lighthouse gives all heroes +5 sea movement units. Embarking and disembarking from a ship consume all remaining movement units for the current day. Sorceress possess a double sea movement bonus.
The hero's land movement distance depends on the speed of the slowest unit in their army.
That is, if the creature's speed is:
Low / Slow - the distance will be 10
Medium / Medium - the distance will be 12
High / Fast - the distance will be 15
As in other Heroes games, the terrain plays a significant role here and hinders the Hero's progress one way or another.
Movement costs by terrain:
Snow - Movement distance is reduced by 1.5 times
Swamp - Movement distance is reduced by 1.5 times
Desert - Movement distance is reduced by 2 times
Diagonal - Movement distance is reduced by 1.5 times
However, there is one caveat... Movement across snow, swamp, and desert does not affect the speed of the Barbarian. For them, only the restriction for diagonal movement applies.
Now about such indicators as morale and luck.
Morale is the ability of a unit to sometimes attack a second time (if the morale value is positive) or not attack at all (if the morale value is negative).
Sources of morale increase:
1. Constant: the property of a Knight hero, the presence of all units from one source (Castle or neutral), artifacts, the hero being in a town with a tavern.
2. One-time - visiting a statue, a buoy, or an oasis.
Sources of morale decrease:
1. Constant - presence of units from more than 3 different sources, the "Fizbin of Misfortune" artifact.
2. One-time - visiting an empty graveyard or a shipwreck
Maximum and minimum morale are +3 and -3 units respectively.
Troop morale modifiers
Visiting a statue: +2
Visiting a buoy: +1
Visiting an oasis: +1
All units of one race: +1
Units from three different races: -1
Knight hero (Knight bonus): +1
Luck is the ability of a unit to sometimes double the damage. High luck increases the chance of dealing maximum damage during battle.
Troop luck modifiers
Visiting a faerie's ring: +1
Visiting a fountain: +1
Luck can be increased through artifacts. The increase limit is 3 units.
A hero's army must include at least one unit, and a maximum of five. Unlike later versions of the game, all five units must be of different types; attempting to place a unit of an existing type into an empty slot will merge those troops. Heroes can exchange troops and artifacts - to do this, simply move one hero next to another. To split the army between heroes or between a hero and a garrison, hold the Shift key during the transfer. To dismiss a unit, simply click the Dismiss button on its screen.
Exact numbers can only be known for heroes if the "Identify Hero" spell is used. However, words like "few", "lots", etc., represent specific values.
Troop quantity designations
Few / Few - 1-4
Several / Several - 5-9
Pack / Pack - 10-19
Lots / Lots - 20-49
Horde / Horde - 50-99
Zounds! / Zounds! - 100 and more
The amount of damage dealt when attacking a particular unit is calculated using the following formula: - Damage1*N*(Attack1/Defense2), where:
- Damage1 - damage of the attacking unit's creature. It can vary randomly between maximum and minimum values. You can make a unit deal maximum damage using the "Bless" spell, and minimum damage using "Curse".
- N - number of fighters in the attacking unit
- Attack1 - total attack value (unit + hero) of the attacker
- Defense2 - total defense value (unit + hero) of the attacked unit
The resulting value is rounded up.
That's all for now... If I've helped with anything, I'll be glad)))
Materials taken from HeroesPortal.ru...
