Dude, this isn't even funny anymore. Don't you see that you're actively proving what I'm saying, rather than disproving it?
No offense, but you spent 40 minutes creating a flawed piece. It will take you another 6-8 times as long to finish the sculpture. Then, research what retopology is and how long it takes (because you clearly didn't pay attention when I explained it). After that, add roughly the same amount of time for texturing. In the end, it will take a couple of days to create one simple character model. That's normal. And I don't understand your shock. If every newbie who just opened Blender six months ago could create a game-ready character model in 3 hours, do you think anyone would pay for this work?
Anyway, I won't argue anymore. You can believe whatever you want. You can continue to think that creating a nonsensical piece in Blender in 40 minutes, which still needs a lot of work, is the same as creating a decent model in 3 hours. It's even funny to talk about. Don't you trust me? If you need proof and real numbers, check Google or look at a graphics forum, like our render.ru.
Once again, trying to do something and learn is great. If you're trying to encourage people to learn 3D, that's great. But saying that "it's a piece of cake, guys" is simply not true. Creating good models independently is quite possible and theoretically useful for you. But be prepared that it will take more than 3 hours and you will have to put in some effort. Good luck to everyone in their endeavors.
But when I said "a model in 2-3 hours," I meant specifically the sculpt. Unfortunately, I don't always remember the right terms to express myself more clearly. And that short time was mentioned to compare the process of importing a model and creating it. When a person creates a model, they at least understand what they are doing and why. But when importing, it's not entirely clear what the effort is spent on – the model exists, the format is readable, but you still have to fiddle around.
I wouldn't want to continue this discussion, but I did promise a video of creating a model (pardon, a sculpt) in a short time, and I did, even though it's clear that no one needs it anymore. I didn't rush too much in it, and I even fumbled a bit with the tools.
Added 8 minutes later
If I offended anyone's feelings (or pride, or just annoyed them) during the discussion, I apologize – I didn't intend to argue with anyone. It's not always easy to formulate sentences correctly, so it might seem like I'm angry and scolding someone.
I understand that a full-fledged, ready-to-use model requires a lot of time. I already knew that. And before I can create models that are suitable for games, not just for printing, I still have a lot of work to do. That was also clear. The argument arose because of me, because I don't call things by their names and panic when something doesn't work out. Once again, I apologize to those I inconvenienced, especially Zahar and Psatkha – your patience is admirable.