Skip to content

AltNCF - Alternative NCF

User Avatar
#82
Auto-translated
Phoenix 2100

It's a full-fledged game. You can modify the heroes endlessly, but they won't become perfect. And if you embed all the necessary gameplay elements in the code from the beginning, then no mods will be needed. True, this project, due to its duration, will most likely drive me to an early grave, but it's worth a try.
It's always worth a try. But you shouldn't repeat the same mistakes. You won't create 800 creatures in a month, you won't create a model suitable for a game in 3 hours, and you won't create a game of the format and size of Heroes 5 alone in 3 years. It may be sad, but it's a fact. If you want to go in this direction, you need to adjust your approach.

https://m.youtube.com/watch?v=z06QR-tz1_o&list=PLhyKYa0YJ_5C6QC36h5eApOyXtx98ehGi&index=2&t=0s
I recommend watching this video on the topic. And it's even better to watch their entire series about creating the first game. There are 6 videos, I think.

Added 1 minute ago
Phoenix 2100
Why? Doing it relatively quickly is not the prerogative of unique individuals; it's a normal phenomenon for those who know how to use the program. If you don't get distracted, it will work out.

Because, at a minimum:
zahar0z
Oh, damn. You don't understand that you can't just take a model from ZBrush and use it in a game?

Look. ZBrush, like any 3D sculpting program, operates with a very large number of polygons with a very dense mesh. For example, when I sculpted a glove, I had about 4-5 million polygons. This is necessary for sculpting, but the game (especially Heroes) will go crazy if you feed it that. There's a good chance that Max will also go crazy. Therefore, the process of retopology is needed. What is it? Retopology is changing the mesh, reducing the number of polygons, and then projecting the high-polygon sculpt onto this new mesh. This creates a normal map. Based on it, programs like Substance Painter draw textures, but there's still a lot of manual work involved.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.