Skip to content

AltNCF - Alternative NCF

User Avatar
#79
Auto-translated
You probably misunderstood me. By "model," I meant a figure without textures or a skeleton. If I were talking about those things, I would have said "a model with textures, animations, and a skeleton." Of course, it would take longer with a skeleton – you'd have to adjust the weight for each bone.
I haven't fully explored applying materials and textures yet, but I've been creating simple figures suitable for 3D printing for over a year now.
I was surprised by the reaction – "you can't make a model in 3 or 6 hours." How is that possible? Literally, I sculpt a figure using Z-spheres, smooth it out, apply a mask where the clothing is, add a T-shirt and shorts, or whatever it should be, then draw the facial features (this takes a while, but no more than 20-30 minutes for the slowest ones), and add small details. If you already know where all the tools are, you won't spend 10-20 minutes looking for them, and you'll do everything quickly.

Added 3 minutes later
zahar0z
Specifically?)) what kind of things are you talking about?
A full-fledged game. You can modify the heroes as much as you want, but they won't become perfect. But if you incorporate all the necessary gameplay elements into the code from the beginning, then no mods will be needed. Of course, this project, due to its length, will probably kill me, but it's worth a try.