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#58
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Phoenix 2100
Almost a month of work has passed (it will be the 6th or 7th, I don't remember), and I would like to share the results with those who are interested:
All creatures have been added to the game, and files with their characteristics have been created, and they basically work.
All planned dwellings have been created.
The undead raising table has been made, and new creatures have been added to the possible garrison banks.
The editor has links to each creature.
All that remains to be done is to import the models (and create several dozen manually), as all the creatures currently look like peasants with Cyrus's picture.
I'll say right away that the mod is planned to use many models from Heroes 6 and 7, but I will port them myself, despite the possibility of borrowing from other modders. Therefore, there will be coincidences with other mods (for example, creatures from the Alliance of Light or krakens), but there will be no borrowing.

As it turns out, my version of 3d Max (2007) does not have all the necessary functions, so I will have to reinstall it. Which version was used in the model import tutorial?

Very good! I would like to ask, from where will the creature models be ported? Heroes 7, 6, Dark Messiah? If you need creature models with ready-made animations (heroes need movement, "grimacing," victory animation, attack (can be 2), casting, shooting, death), there is an option with Disciples 3 and King's Bounty: The Dark Side. Have you tried extracting models from there?
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