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Jebus King version selection on SNGonline

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#18
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Marcus Aurelius
There’s something sad and funny about this Jebus King, which practically no one plays, but at the same time, they actively promote it, push it on the CIS community, and, as it turns out, even claim its authorship.

That’s exactly right. In the lobby, only about 10-20% play JK constantly or often. What goals does Freeman have in clinging to this template? Considering that he himself told me that they currently have more important projects that will require a lot of time and investment.

The real benefit of this template is that it lowers the barrier to entry for new players. Heroes is a game that has its own distinct character and a stable image. Old-school players absolutely do not accept harsh and abrupt changes to their favorite game. But custom templates are just a window for new players. With the editor, it is possible to get rid of certain mechanics that scare away beginners or somehow reduce the intensity of frustration they cause.

It’s easier to learn to play from scratch on Jebus King than on Cross. Here, you always have certain tasks: find the boxes from which you will play, important objects that you will take with a bonus from the boxes, and go to the center at 116/117, etc. And most importantly, you know that these boxes and objects will be there. It’s not a given that they will be right under your nose, but you can still count on them being there. I hope that in the future, the template editor will allow us to improve such aspects as roads and the location of objects near them.