Revised locations/parts of locations: "Dolga" Garrison in the tunnels, Brokhilda Outpost, Styg's Warehouse.
Added/redrawn many decorative elements to many areas of the map.
Almost all hero figures (including the Marked One) displayed during combat have been reworked.
The set of secondary skills available for learning by default has been changed.
Commander artifacts' bonuses have been changed, in accordance with the previous point.
Scripts have been reworked:
"Random Hero": the method of generating the chance of appearance and the drop of a specific defender hero archetype has been changed. Heroes are divided into archetypes depending on their specializations (attack, defense, ranged attack, magic, hypnosis).
"War Machines I": the script has been almost completely changed, except for one of the functions. The main idea remains the same. The method of leveling up machines has been changed; now, this can be done by visiting the "Skadovsk Workshop" object. In addition, with each level, the cart and ballista receive additional buffs in the form of enchantments. Now there is an opportunity to "transfer" improvements for machines if the player, after a breakdown, can buy their basic version before entering a new battle.
Some of the scenarios of certain story battles have been changed/refined: "Tunnel with Controller on Radar," "Blade Guardian," "Warden X-10," "Oasis Guardians," "Vano's Battle in the Recruitment Bunker," "Battle with Poltergeist."
Some monsters have been reworked (visuals/abilities).
Added quests to transfer ownership of resource mines.
Added quests in locations with Brokhilda, Styg, near the Oasis, and AgroProm. Some of them are a chain of quests and have become mandatory for story progression.
Many hints for various objects have been added. Some of the hints change depending on whether the player has interacted with them (for quests, such hints have 3 options: BEFORE visiting, AFTER visiting, and AFTER completing the quest).
The visuals and special abilities of many artifacts have been changed, and many artifacts have had their position on the hero's doll changed and bonuses added to minimize the need for daily "re-equipping" of the doll.
For some artifacts, the bonuses vary depending on which hero owns them. Some artifacts have negative bonuses if equipped on the main hero; some have received a "named" attachment and are only activated by the owner. Some artifacts add a short-term burst to the owner, allowing for the planning of the upcoming battle (they replace an artifact with a similar mechanic with a permanent bonus with an artifact with short-term but enhanced modifications. The player is left to decide whether to "rush" as much as possible in the first rounds or get a stable bonus throughout the battle).
Some of the changed artifacts (appearance and descriptions) are presented in the images in the header of the topic.
The resource bonuses for winning in the "Crypt," "Demon Lair," and "Grotto" buildings have been reduced.
The sets of artifacts have been changed, and the reward for winning in the "Snake Enchantress Tower" building has been adjusted.
The bonuses from deactivating anomalies for the hero Vano have been changed.
Descriptions regarding recommendations for choosing and setting up the HD mod and connected plugins have been changed/added.
Simulations of interactive communication between the NPC issuing the quest and the player have been added (the main idea was proposed by Bes). Now, after the player who has arrived on the PDA is notified of the event, the player can respond to the NPC by manually typing a response in the game chat and immediately begin completing the quest.
There may be other changes compared to the previous version (I don't remember them all, and I don't keep a specific list).