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Walkthroughs for custom maps.

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#3140
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It seems to me that this event is the easiest for Craig to complete. We get mana from one of the events in the starting area near Roland. The units from the information post at the crossroads can quickly reach the Necropolis at 43.11.0 through enemy cities, and then we send our main hero there. But the author took care of players who are too lazy to complete the event and would rather play on Expert difficulty. We take the Air book and fly/jump to Boragus.
This strategy could have worked if I hadn't already completed the mana events below the Necropolis:D
I remember this terrain; it's one tile away from mine. But it wasn't very suitable for my main hero because even with Malekith's Frenzy, he couldn't quickly kill the Azure Dragons, so without taking precautions, the chance of Malekith getting Fear is close to one hundred percent. Although, now I think that I could have additionally summoned more dragons.
That's exactly what I did – I summoned Azure Dragons, used Arch clones to defeat them through Wait, and then it wasn't difficult anymore. I didn't rely on the random chance of Fear not triggering on the Archs under Frenzy.
It would be interesting to hear more details about this. What's the pattern? In my case, Mephala behaved completely randomly and threw Golems into the city whenever she felt like it. Even when there was exactly enough mana left for the last clone.

In my case, Mephala teleported the Golems in most cases in 3 scenarios: 1) she didn't have enough mana for other spells. 2) the number of Azure Dragons became less than half. 3) when the Clone spell was stuck on the Rust Monsters, as soon as they got Fear, she immediately teleported the Golems. Accordingly, it was necessary to eliminate these 3 scenarios. I encountered a situation where there was exactly enough mana to cast Clones with 0 mana, while I was standing under Fortitude, after quickly killing the Charmers and Vampires with spells. I looped her on casting Clone from the Azure Dragons, on their turn, and as you know, they are immune to Fear. The Imps helped to survive under Fortitude, and when the mana ran out, the clones, almost 600 Charmers, incinerated Mephala.
It's also interesting how you managed to kill 7000 Xeron's Ifrits. In general, the result is good; if I hadn't used Quick Capture at all, I think I would have finished the Walkthrough somewhere around the 6th month.
One of the battles where Expert Sacrifice and Fire Protection helped me a lot. I put on an Elixir, hid behind 2 hypnotized stacks, waited for Xeron to use up his mana, then buffed up for damage, used Expert Fire Protection, and sacrificed 2 stacks of units taken specifically for this battle. Fortunately, there was enough mana not to lose the Archs. In general, I'm happy with the result, although it cost me a considerable amount of time spent planning battles, calculating the logistics of my hero and companions, and I almost collected 600 saves.