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[1x1] The Last Stand

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vasik
Good topic, we'll see)

It seems there is a point where the map swaps the levels of griffins and monks - https://c2n.me/4754zPj example of distribution, and it will also turn out that griffins cannot be chosen as sworn enemies - in the standard version this also happened in the battle with elves, but there a second fight was possible for the griffin. Perhaps the same goes for bears and berserkers. As I understand it, neutrals didn't make it into the random distribution :(

You downloaded the map version for the UNIT modification; in that one, the tiers of griffins, monks, witches, gridrs, and some other creatures are changed.

If you are playing the original, download the corresponding version from the topic header. In-game, the map name should be green and without the "(for Unit)" tag.
vasik

One more point: does random creature upgrading imply that some type of creature might remain unupgraded, or will there definitely be something upgraded? Because 3 types of troops are more fun than two; so far everything has been upgraded for me.


By design, it upgrades only to a grade or alt-grade. A creature cannot remain unupgraded.
vasik
Regarding neutrals and Yetis.

I have absolutely no clue how to use the standard editor; it's somehow very unfriendly and off-putting. The only thing I could do through it was disable spells, so I could turn off evasion for myself and give Horde Rage :)

Therefore, I just went in and changed the scripts; I hope the author won't be offended if someone needs neutrals and the ability to have an unupgraded army during auto-upgrade :)

I don't see anything wrong with that ) I specifically chose not to erase the comments in the scripts and described the functions as detailed as possible so that people could figure out the scripts and change them for their own needs.
vasik


In general, I personally really liked the random troops; I probably won't use the regular ones anymore :)

Adding screenshots:
https://c2n.me/475iND7 , https://c2n.me/475iQSp , https://c2n.me/475iUr3 , https://c2n.me/475iZuS , https://c2n.me/475j3Kg

In the first one, a berserker and divine madness from the book of strength+wisdom; in the second, Horde Rage )

Is that the AI that pumped up machines with catapults and sulfur rain?)
By the way, what can you say about the AI? What difficulty are you playing on and what does the AI cast for you?

I also had an idea to make a castle siege mode, but I still haven't figured out how to balance it so that the sides have equal chances of victory without an obvious advantage.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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