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Walkthroughs for custom maps.

#3114
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Battles with Ascension. Although Ayaya received an overpowered spell in the book, and Roland avoided the fate of a double kill, there were still some interesting battles. Especially for those interested in the topic of controlling randomness in HD+. Roland vs Ayden - I had to play around with the randomness using the auto-battle function. In HD+, this is one of the ways to change the randomness, in addition to spell combinations, wait/skip, creature abilities, etc. The stun from the scorpi-core also helped a lot; in this case, it stops attacking the monks, but the stun needs to be triggered at the right moment when the monks deal the main damage. It is important to cancel the auto-battle in time, and the outcome of the battle depends on which creature it is done on. Here, this happens after the second snake's turn. Ayaya vs Shmoner - Another battle where the auto-battle trick came in handy. The goal is to retrain Armageddon and Chain Lightning. To do this, at least two gnomes must survive after Armageddon, and the first of the remaining ones must reflect Chain Lightning, because the elemental prefers to target gnomes. Another point is that you need to summon earth elementals in the right place so that the elemental hits them in the second round, and not the gnomes. To do this, disable the "Creatures" function in the auto-battle settings and leave the "Spells" function active; otherwise, the snake will rush to the elemental, and it's GG WP. These functions are quite important for controlling randomness in HD+, especially if we don't need a cast (the computer, damn it, casts the wrong spell), but we need a creature's turn to change the randomness or a war machine's turn. After the elemental hits the earth elementals, move the gnomes further away from each other, wait with the earth elementals, and reactivate the "Creatures" function, hit the earth elementals with the auto-battle, and voila, we catch the reflection of Chain Lightning. The position and number of creatures in this battle are also important; for example, if you reduce the number of gremlins by one in the main stack, the results will be different, and nothing will work. Ayaya vs Gundula - Having dealt with Shmoner, it was time for Gundula. Losses in this battle are not important; it is enough to simply survive. If you are too lazy, you can even cheat. But Gundula left part of his army - mages and champions - in another castle, and he also has a terrible morale/luck rating, so it would be a sin not to take advantage of this! The auto-battle is used here only once - for the earth elemental attack. But the main way to control randomness is the initial arrangement of creatures, which causes the asps and both stacks of archers to lose their turn + you need to experiment with the combination of turn/defense for other creatures. As a result, out of 6 shots from the archers, they miss 5 due to anti-morale, and the remaining one hits the pirates with anti-luck, causing no damage. Again, if you attack with a smaller number of pirates, even by one in the stack, the randomness will be different, less favorable. Melieu captures the dungeon - While Ayaya was busy traveling to the tent with one angel, Melieu had nothing to do, so he decided to arrange a couple of battles for her. The first of these is the capture of the dungeon. The battle is interesting because it will be useful to catch the petrification from Vasili on our vampire; then the enemy will not attack but will prefer to leave the walls and hit the catapult. We can eat his archers at this time. The initial luck cast on the vampire is needed for the petrification to trigger after Vasili's counterattack. Then it's a matter of not getting hit by the gnolls and not catching the lightning from the bird. Vampire vs two giants - Having eaten the dungeon and the chaos hydra near the mine, Mel hits the anti-magic garrison with two giants. And this is a battle without randomness! Which can be significantly accelerated and simplified if you conduct it with a ballista (you could buy it in the dungeon or in an external building nearby). The battle itself is interesting because the vampire's cycle contains two repeating patterns at once, in which one of the giants stands in the way of the other, which allows us to press wait and another pattern when the giants simply do not reach us.