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Walkthroughs for custom maps.

#3113
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Matveich
As for generating the starting save - there are only two random elements. You need to roll for a starting artifact (I would recommend a cloak, not a necklace).

I generated the following:

1. Artifact - for my plan, it could have been armor with + spell power or any artifact that increases the duration of spells. Units turned out to be sufficient, and I settled on that. A cloak never dropped.
2. One of the starting heroes had to be Mel, due to her having dwarves, which are useful for killing Shmoner.
3. The ability to develop Ayaya's Eagle Eye skill on stones and hermit huts in the early levels (a bonus for experience in the dungeon also helped).
4. The ability to find Jupiter in the tavern (a ring for gems).

It's not difficult to create this setup because the number of heroes is limited. To make the setup easier, I chose the Tower as my starting city - then Sho is guaranteed to appear in the tavern (golems for killing Muller). I didn't bother with other cities; I put dungeons everywhere because many of them have a portal for summoning creatures (well, only the orange one was a victim of a misclick during creation). For the blue player, I chose Necropolis in case I needed a good stack of skeletons.

In general, the main task was to retrain Armageddon and Chain Lightning from Shmoner (the most RNG-dependent battle on the map) and kill Gundula on day 3 with Ayaya. The task turned out to be feasible, although pointless - when I started testing the killing of the main bosses after the start of a new week, it turned out that Armageddon and Chain Lightning are not even needed there; just elementals are enough.
Matveich
The islands in the northeast of the underground level will need to be crossed by walking on water, not by summoning a ship. There won't be enough steps for this in 1.6. There will also be places that cannot be passed without logistics.

That's true. I had a spare ship for this. I also saw several "runners" near Kasmetra, but, of course, in my case, they were killed by Ayaya.
Matveich
I was very concerned about how Ostap blocked Hippolyt. In theory, this shouldn't happen because green goes before turquoise.

This happens if we have enough monks; according to my tests, at least three, and, it seems, one snake. In this case, Hippolyt opens the column, but is afraid to attack us, which means there is an opportunity to bribe Ostap with one monk and a snake. A monk is needed to quickly get a necklace, and a snake is needed for the first speed in the battle with Shmoner. Because of the snake, there is no need to spend money on an angel, and the task was to develop Ayaya.

I would also like to note that with this setup, Hippolyt may also attack; there is a factor of randomness here, however, the solution to the problem without his attack, in my opinion, is less obvious than simultaneous defeat. We have already seen the latter, but conducting a close battle and achieving the desired behavior is more interesting. This could have been a good task for players, as well as killing Gundula on day 3.

Regarding the advantages of playing on 1.6.1 - upgraded items help a lot, and once, the experience bonus from Dark Soul helped to summon a boat.

In general, we are waiting for a new version; I will put it aside for now, but I will see how others play. By the way, you can send the map to Glenn; he plays the maps that are sent to him, as far as I know. However, there is too much text here for any Twitch stream, but otherwise, it's the icing on the cake :D

I can record some battles myself.